A simple guide for how to complete the rarest achievement in Popo’s Tower. Note that this solution is based on lateral thinking, not platforming; if there is a way to get the achievement purely through platforming, I couldn’t manage it.
Vorwort
Das Wichtigste zuerst: THIS GUIDE WILL CONTAIN SPOILERS.
Spoilers include:
- Late-game mechanics
- Details of map layout & enemy placement
I don’t really expect anyone to come here unless they’ve already completed the game, but it never hurts to say it jic.
Beschreibung & Bedeutung
That’s Better
Teleport all of the masked enemies
- masked enemies
They’re the enemies… wearing the masks…
An example can be found in the fourth room (immediately before the large bridge), holding a star - Teleportieren
This is what the Child does to the masked enemies when you carry him close to one
Einzelheiten
There are three masked enemies that you need to teleportieren in order to get this achievement:
- The one in the same room as the Child
- The one who holds the star
- The one in the same room as the first red key
The goal of the achievement is to carry the Child to all three of these Feinde (in beliebiger Reihenfolge, but all on the same save) so that he can teleportieren them away.
While carrying the child your ability to platform is greatly reduced:
- Your jump height and length is significantly smaller
- You are unable to use the kick ability
Die ersten beiden Feinde are trivial to reach, even with the Child – you actually have to carry him past both of them just to complete the game.
Der dritte, Jedoch, is in a room that can only be reached once you’ve gotten the double jump ability – so the decreased jump distance while carrying the Child makes it unreachable by platforming alone.
Verfahren
The key to getting the Child past this impassable platforming section is a mechanic you probably didn’t pay much mind to: Deathwarping
When the player dies, they are respawned at the door through which they entered the room.
If the player was carrying the Child when they died, sie sind still carrying the Child when they respawn; wenn nicht, the Child remains wherever they were placed.
So for those rooms where the platforming is awkward or even impassable while carrying the Child, you can simply warp him around it by following these steps:
- Drop the Child
- Exit and re-enter the room through whichever door you want the Child to warp to
- Return to and pick up the Child
- Yeet yourself and your passenger into the nearest body of water
Du wirst still be carrying the Child when you respawn at the door through which you most recently entered the room, which just so happens to be the door you wanted to take him through.
Once you’ve got the Child into the room with the final masked enemy, it’s quite easy to get him up onto the platform so he can teleportieren it away.
Das ist alles, was wir heute dafür teilen Sokpop S08: Popo's Tower Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von CallMeDaisy. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.