This guide describes the fundemental gameplay mechanics of Shenanigans.
Die Grundlagen
Grundsätzlich, Shenanigans is built like a classic board game. The players roll dice for the number of spaces to move and use cards to give themselves advantages or put obstacles in the way of opponents.
The goal is to collect the largest possible amount of coins by the end of the game in order to win. How the players achieve this goal is entirely up to them.
Because this game lets the players decide for themselves what the rules of the game are. Zusätzlich, the rules can be expanded, modified, exchanged or removed at will during the course of the game with hand cards, just as it suits them best!
Playing Cards
At the heart of the game are the hand cards. Players can use them to gain advantages, manipulate rules, or annoy their opponents. The cards are divided into different categories and have different functions and uses.
Action cards allow players to perform simple actions directly. Dazu gehören, Zum Beispiel, hinzufügen, manipulating, removing or stealing currency (Münzen, dice and cards) and movement/teleportation on the board.
Event cards represent events that can occur during the course of the game. Together with action cards, they can be combined to form new rules. Whenever a player triggers the event of a rule, the associated action is executed for that player.
The rule modifier cards allow you to create new rules, remove existing ones, or change them at will. Due to the many possible combinations, no two rounds are the same and allow for a high replay value!
Rules can also react to events triggered by actions of other rules. To prevent this from becoming a never-ending cycle, a rule can never trigger itself directly or indirectly.
With the default game settings, the rules or their associated actions also have an execution limit per turn. This prevents individual turns from taking too long because of complex rule combinations.
Besides action cards, event cards can also be played directly without any other cards. In diesem Fall, all rules that listen to this event will be executed. Zusätzlich, there are modifier cards that allow you to execute cards for opponents, Zum Beispiel.
Modifier cards can be used to adjust the effect of other cards. Zum Beispiel, modifier cards allow players to execute actions for opponents, duplicate cards or multiply the effects of actions.
Allgemein, all playable cards have a cost in the form of 1 Zu 5 action points (displayed in the top right of cards). Depending on the strength of an action or the frequency of an event, the cards require more or less action points to play.
Standardmäßig, players have 5 action points per turn, which they can use at any time during their turn to play cards, as long as no actions or rules are currently being executed. Unused points expire at the end of the turn.
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