A concise compilation of valuable recommendations for novice and intermediate players.
The following suggestions are loosely categorized according to different stages of the game (early/mid/late), but please refrain from criticizing any potential imperfections. They are simply written off the top of my head. I cannot guarantee a completely spoiler-free experience, but I will make an effort to conceal certain aspects that I believe new players should discover on their own using spoiler tags.
Beste Tipps und Tricks für Anfänger
Your initial and most urgent task in the game is not to construct a grand or aesthetically pleasing factory, but rather to eliminate the need for manual fueling!
Coal power represents the first fully automatable energy source, so you should strive to reach it quickly.
There is a manual crafting bench for a reason, so make use of it! There is no need to automate everything in the early stages of the game just because you have the capability to do so.
Expanding on the previous tip: Manual crafting is beneficial for early research and even the first two tiers of the space elevator. The more advanced components at this stage of the game require too much time to fully automate, so don’t hesitate to create them manually.
This approach will help you reach coal power as soon as possible, welche, wiederum, will save you a significant amount of time (and frustration) spent gathering biofuel for your manually fueled generators.
Once you have established coal power, allocate some time to construct proper factory floors. This will greatly assist you since floors provide precise placement options for other elements such as machines on a grid.
Speaking of coal power, if you insert an overclocking power shard (researched in the MAM using certain slugs) into a water extractor, it will produce exactly 180 M³ of water per minute, which is sufficient for four coal power generators.
Factory layouts vary greatly among players. Some prefer consolidating essential resources in a single location and centralizing their production. Others opt for scattered mini-factories across the map, producing only high-tier items in a central facility.
Both approaches have their advantages (and disadvantages), so it is crucial to be aware of these alternatives.
Take advantage of SIGNS. Although it may take some time to unlock them, as they require quartz crystals among other resources, it is worthwhile to do so early on. Once you meet the prerequisites, your factory will likely have grown in size and complexity, making signs a valuable organizational tool.
Why are signs important?
Place signs on major input and output belts, at the very least on the output belts where they begin transporting their products.
Include information such as „240/480“ on the signs, Wo 480 represents the maximum capacity they can transport (d.h., what is produced), Und 240 denotes the actual amount they carry (d.h., what is consumed).
Zusätzlich, attach a sign to each consumer indicating the amount used, wie „120 -> Iron Rods.“ Hier entlang, you know that a) this particular output transports 240, B) 120 of those are utilized for Iron Rods, and c) you still have room to add another 240 bei Bedarf.
When making adjustments, consider the tier of the belt (T3 belts can handle a maximum of 480 Einheiten pro Minute).
Remember to update these numbers every single time (Ja, jedes Mal!) you add more consumers or expand production.
It is essential to update the signs for each output and each belt; ansonsten, you will spend an excessive amount of time searching through your factory to determine the usage and quantities of different resources.
Although updating signs may feel monotonous at times, vertrau mir, it is an investment of time that pays off immeasurably.
While gigafactories have their advantages, it is advisable to begin with separate production buildings.
Trust my advice on this matter. Unless you are an experienced player who plans the factory layout in advance using online tools, dividing production into satellite factories is the way to go. It greatly aids in keeping track of different processes, provides ample space for conveyor belts between these satellites, and helps prevent construction errors.
Leave some space between the satellite buildings to accommodate belts and movement.
If you are particularly motivated, aim to design them to accommodate at least Mk 3 Gürtel (480/Mindest). By doing this from the start, you avoid the hassle of extending satellite lengths later on only to discover overlapping issues. For those truly committed, the maximum belt tier (780/Mindest) can also be utilized. Note that each product requires different input/output amounts per minute, so some production lines will require longer floors than others. Jedoch, this is often balanced out by the overall quantity required.
Overclocking is an excellent feature, but did you know you can also UNDERCLOCK? Both methods are useful for dealing with irregular production numbers, allowing you to adjust machine input/output to perfectly match your desired production rates. This is particularly relevant in industries such as oil or aluminum, where even a slight surplus of fluids can eventually disrupt or stall production. By adjusting the clock speed of involved machines, you can mitigate this issue.
Keeping your own Excel spreadsheet can be incredibly useful. While many players rely on online tools like ‚Satisfactory calculator,‘ which is perfectly acceptable, I have found that manually documenting your progress helps with memorization and facilitates the identification of bottlenecks. Die Wahl liegt bei Ihnen.
Vehicular exploration is no longer viable. It’s a bit disheartening, but that’s the reality. With the introduction of large power towers, you can traverse vast distances and heights by following power lines. Subsequent transportation options will allow you to bypass most obstacles in the world.
daher, refrain from constructing trucks or cars for transportation purposes.
On the subject of trucks, their utility is now quite limited. By the time you unlock them, your factory should not be complex enough to require automated vehicular transport. Setting up truck stations can be tedious, as you need to manually plan their routes. Vertrau mir, it’s far easier and faster to establish conveyor belts to transport items to your base. Once your factory expands to the point where you truly need to transport resources over long distances, you will have access to more efficient modes of transportation.
To quickly exit BUILDING mode, drücken Sie Q. Ebenfalls, to swiftly exit REMOVAL mode, Drücken Sie F. Familiarize yourself with these shortcuts to enhance your overall experience in Satisfactory. Vor allem, they will instantly exit the current mode without opening any additional windows.
Sliding is faster than running (press C while running), and performing a forward jump out of a slide is even faster (press Space while sliding forward). By combining continuous sliding with slide jumps, you can achieve a highly efficient movement pattern in the early game, before unlocking alternative means of transportation.
Activating the jetpack during a slide significantly increases your flight speed.
Tired of expending numerous bullets to defeat dangerous creatures? Obtain explosive Rebar and stick with it. It outperforms the rifle and can eliminate even the largest enemies in a maximum of three hits (smaller foes require just one hit, while medium-sized ones need two).
When using a workbench, there’s no need to hold down the Space key. Simply tap it once, and the workbench will continue producing until you move away or deplete the necessary resources.
If you encounter difficulties while placing splitters or mergers, the most effective approach in the early-to-mid game (before acquiring a hoverpack) is to stand directly on top of one and orient your view accordingly.
Pressing N opens a text search function, allowing you to quickly locate specific items or buildings. This is much faster than manually searching for them in the building (Q) Speisekarte. Simply start typing the name, and the results will appear.
Drones serve as excellent long-distance transporters but have limited carrying capacity. They are most efficient for transporting processed goods in smaller quantities, rather than ores or most ingots.
Zusätzlich, drone ports are only practical for transporting distant products, as the time required for takeoff and landing is significant. Folglich, longer flights prove more efficient.
FICSIT coupons are of utmost importance for unlocking crucial new buildings in the Awesome Shop. One quick method to obtain coupons is by hunting creatures and converting their parts into DNA tubes.
Feed these tubes into a shredder, and you will amass coupons rapidly.
Regarding shredders, it may be tempting to send all excess items directly to them. Jedoch, ensure that you first fill at least one container as a buffer, along with your grab storage.
Additional Tip
What’s a grab storage?
- A room where you pool excess from most of your items (except maybe ores and ingots) for handy access. You do NOT want to keep running around your facilities and collect each item separately in its production location. That’s a big waste of time.
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