✅ Quelle überprüft über Steam-Community
- Patch-Titel: Bridges and Greenhouses
- Patch-Veröffentlichungsdatum: April 4, 2024
The developer of Mind Over Magic has released a new update for the game on April 4, 2024. Hier sind die neuen Dinge, die Sie in diesem neuen Update erwarten oder ändern sollten. Diese Informationen wurden direkt aus der offiziellen Ankündigung auf Steam zusammengestellt.
This release was inspired by the resounding chorus of players looking for these tools to build with. Bridge blocks connect towering spires with an outdoor bridge or create walkways within school rooms. Glass Roofs are necessary to create a Greenhouse, but also can be mixed into other roofs.
Änderungsprotokoll aktualisieren
New Gameplay: Bridges and Glass Roofs
- New Construction Block: Brücke – Connects Floors, indoors or outdoors, without enclosing an area. They require less support than Floors.
- New Construction Block: Glass Roof – A Roof Block that is also a window.
- New Room Keyword: Skylit – The room is entirely covered by Glass Roof.
- New Room Type: Gewächshaus – Shields plants from negative events and makes Tending more effective.
More Gameplay Changes
- New Event: Wasting – All plants not in a greenhouse stop growing. Occurs in the mid-game for Balanced and Relentless Pressure modes.
- Unstable Anemones and Trapdoor Vines will not cast at Ghosts.
- Unstable Anemones and Trapdoor Vines can now only be harvested by Staff with 2+ Nature Skill or Quilted Harvesters
Verbesserungen
- Common Room, Nurses Office, Infirmary and Hospital have new materials and textures.
- Stair and Ladder termination alerts can now be dismissed in the feed.
- Vsync control added to Graphics settings.
- Display selection control added for when full-screen added to Graphics settings.
- Add icon for Taunt tracking during combat.
- Fog monster explosion sound! WHUUUUBOOOOOM!!!!
- Make crafting station output more likely to stack with previous outputs.
- Better audio handling for events with auto-pause disabled, so they are easier to hear in situations like disabling Gremlin/Voidshroom auto-pause.
Korrekturen
- Fix wallpaper rendering for rooms at Hallway corners
- Fix for some cases where Support Arches weren’t providing as much horizontal support as intended.
- Chained attacks no longer trigger too many retaliates or other damage related effects.
- When re-rolling appearance, also re-roll skin and hair/fur/crystal colors.
- Fix an issue with crafting Tasks being taken even though the ingredients aren’t reachable.
- Fix permanent haste effects not being accounted for in the in the combat turn UI.
- Fix issue with the last combatant in round granting Haste to themselves but not getting a turn.
- Fix bug when one Mage is trying to deliver to multiple Construction blocks and a different Mage is given a direct order to construct one of those blocks.
- Fix Invasion creature not facing camera when exploding.
- Fix issues where crafting station outputs and byproducts could drop in the wrong room.
- Fix an edge case where the Invasion Creature sometimes isn’t fully in the room it wants to invade and so it pouts and gets stuck.
- Fix for some back-compat cases where rooms could be fogged over without an associated battle being available.
- Fix the Dragon Wok being too loud.
- Reduce the playback of impacts on Acid Spit for Furry Mites.
Was ist in Arbeit??
Diese Pläne werden sich während der Entwicklung weiterentwickeln, aber wir arbeiten gerade daran:
- Regelmäßige Veröffentlichung: Quality of Life focused improving Groups functionality and smorgasbord of other improvements.
- Hauptveröffentlichung: Student advancement changes and a new way to get around the school.
- Hauptveröffentlichung: Drachen! Immer mit einem Ausruf.
Danach, we plan to attack combat and dig into the Underschool.
Erfahren Sie mehr über dieses neue Update, Überprüfen Sie die oben genannte offizielle Quelle.