This guide goes over some weapon combinations that play nice together, and may be useful for ‚Mech designing. Some of them are the most useful weapon layouts for particular requirements.
Einführung & Legende
The goal for these build suggestions is filling out hardpoints with weapons that work together so you don’t have to think about them. Composed of multiple weapons with different stats, Du normalerweise would put them in different weapon groups. Jedoch, these selections are so similar in use that they can or even sollen go together. Meistens, these will be your secondary or tertiary- Waffen, which you REALLY don’t want to have to think about how to use, freeing up brainpower to focus on aiming, gehen, turning, bumping into your friends, and weapons grafted onto your metal body at weird and unique angles with leading and locking.
For optimal implementation, secondary weapons often need more forethought in planning than the primary ones, which require more skill on drop. I did some of the forethought that you are free to use.
Each combination will have its own section with rundown and explanation.
Results will vary depending on the quirks of ‚Mechs, skills selected, and of course the hardpoints.
Der Begriff ‚optimal‘ is subjective based on what you want to accomplish. Each combination will explain what it tries to accomplish.
Labels
Farben
Red^ Green* Red^
2x ER Small Laser + 1x Medium Pulse LaserStatistiken
Für 3 energy hardpoints, mit 3 Tonnen, the average everyday answer would be to put on three medium lasers, ER or otherwise. Jedoch, you’re actually having to pay more than you get in the tradeoff DPS wise.
ER Small and Medium Pulse have the exact same refire rate, which lets this optimal 200m fighting setup work, delivering the 13.5 damage salvo MUCH faster than all green beams so you can take cover faster.
Works best on Light ‚Mechs with other weapon hardpoints for reaching out. Examples include Ravens and Osirises with MRMs, a Wolfhound with a blue beam, or just something with fast enough legs.
This weapon layout is a good backup for LRM boats, if that’s your cup of tea, since 180m is the pain zone where enemies faster than you need to take as much non-missile damage as fast as possible because they will not leave you alone until someone dies. Maximum DPS (für 3 Waffen, 3 Tonnen) at that range is provided by this combo.
Does it work for clan ‚Mechs?Irgendwie. Like all Clan stuff, it’s more damage, with longer cooldown and longer duration (which is situationally bad, but balances out.) Zusätzlich, the red beams and the gold pulse will desync themselves over continuous fire (3 salvos or so), which works against the point of having a eliable high dps build. Paying the extra tonnage for the Clan Medium Pulse Laser is a desperate move, only to be undertaken when stacking lots of them or reaching a slot limit with tons to spare.
For doing the 13-18 damage beam salvo at 200m, having three ER Smalls does the job mostly well enough, giving you more tonnage. It behaves not unlike the 3x IS Medium Lasers above, except at half the tons.
Jedoch, check out the next category…
Clan: Red*Cherry^Red*
2x C-Small Pulse Laser + 1x C-ER Micro LaserStatistiken
(Or more micros for more results!)
Wie oben erwähnt, the Clans don’t get their 4.0 beam DPS cleanly at 200m, and MPLs aren’t a great investment. The Clans instead have a perfect resonance between their ER Micro and their Small Pulse.
If you’re willing to change your optimal beam engagement range down a few dozen meters, this rapid-fire setup has superb DPS and all shoots together. Add more ER Micros to improve it further, to no limit. This principle just works for Clans regardless. For heat-happy synchronous beams, add ER Micros, and replace them with Small Pulses until you need weight.
This combo is mostly for limited Energy hardpoints that all behave very similarly, like on the Incubus or some Kit Foxes. Jedoch, like above, it would make a good self-defense kit for LRMs if you’re willing to be the dishonorable Clan LRM boat.
Green^ Blue Green^
2x ER Medium Laser + 1x Large LaserStatistiken
For anything that’s not a ‚Mech battle between Fleas indoors, you’ll need some range, and paying for it with tons and slots is fine on almost every ‚Mech. ER Medium Lasers and regular Large Lasers have about the same refire rate (0.15s discrepancy) and enough range to matter on half of the maps. With three ‚leftover‘ energy hardpoints on a build, you can use this salvo. With tightly packed hardpoint locations and some distance, the enemy will only see the blue beam, and underestimate the damage they’re taking, as in the gif above. Der ‚Mech used in the gif is a Highlander HGN-732B.
The ER green beams are actually the ones that reload slower than the blue one. So a ‚Mech with ER quirks will keep it more regular or reverse that. One example is the CRB-27B, which can work with two of these packages as a complete loadout.
Reds + SRM4s
Statistiken
For some lights, missiles are prominent in the loadout. SRMs, usually best stacked together, can also be stacked with regular small lasers as a backup weapon. In the example statistics above, the SRM4 brings together the package with a mix of focused and spread damage.
Und natürlich, the refire rate is exactly the same between standard small lasers and SRM4s, which is why this is on the list. The spread damage is not exactly a good thing, Jedoch.
Manche ‚Mechs like the Commando, Osiris, and Locust can make good use of some slots pairing small lasers with SRM4s, although it is heavy on the tonnage.
The Clans on the other hand, have the exact same setup. Jedoch, with ER Micros and Small Pulses.
Statistiken
Is that all!?
Nicht wirklich, but I’ll update the guide as it goes and as I get further and further into the game where funny multicolored weapon combos is the only way to feel anything anymore. Feel free to leave comments if patches change the information, so I can update the math, or write your own unique weapon groups down there as well.
Danke fürs Lesen.
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