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What it Does
This mod disables enemies from spawning around you after a certain amount of time elapses.
What It Does NOT Do
Ambient enemies and random boss enemies are NOT affected.
Your savegame should NOT be affected.
This mod will NOT break any quests. It does not edit any quest scripts, simply loads dummy flags for spawner AI and should therefore be 100% safe to save and reversible. Quests that use the spawner uses a different variable which is not touched by this mod.
This mod will NOT disable achievements.
So installieren Sie es
Drop the file in „Steam\steamapps\common\MadeInAbyss-BSFD\MadeInAbyss-BSFD\Content\Paks“ Ordner.
Rename the file to ‚MadeInAbyss-BSFD-WindowsNoEditor_1_P.pak‘
Backup your save to be safe.
Fehlerbehebung
Mod Isn’t Working The game loads patch files in naming order. If the game updates and a new file called
is created, you will need to rename the mod to
Make sure the
is always the highest number in the Paks folder
Enemies Are Still Spawning The easiest way to troubleshoot this is to simply IDLE at any map’s entrance for 5 or so minutes. If enemies don’t spawn on you when idling, then the mod is working.
Some specific locations in certain regions (Ex. Lower platforms of Inverted Arbor will always respawn 3 Blue Moths.) have respawning triggers which are meant to give the location some difficulty and are NOT touched by my mod.
The game also has very short draw distance, so make sure you’re not confusing enemies rendering into your view with actual enemies spawning.
Thanks to everyone who helped beta test it!
Das ist alles, was wir heute dafür teilen Hergestellt in Abyss: Doppelstern fällt in die Dunkelheit Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von BlitzØ. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.