Guide for estate and debt related mechanics and stats.
Tenants and Rent
Your most important estate resource are your tenants, or more specifically the rent they pay.
This rent begins at 3 per tenant, oder 4 if in Wulfram, and can be increased, maintained or decreased.
mit mindestens 35 of Charisma:Wut +35 if already high, +20 if normal or +10 if lower
with at less than 35 of Charisma: Wut +70 if already high, +50 if normal or +30 if lower
Inhalt %+20 and reputation %+10
Respectability, Prosperity and Content
Diese 3 stats serve to basically determine how many tenants you lose and/or gain, while sometimes unlocking a different event or result.
Each point of Respectability above 30 gibt 0,4 tenants;
Each point of Content below 50 loses 0,4 tenants;
Each point of Prosperity gives +0,2 über 30 Und -0,2 unten 50:
The loss is calculated and rounded separated, while gain is added and then rounded to the closest integer.
There is also loss from events, if at Aetoria they will vary depending on the Manager or otherwise on the MC own choices.
The is a limit of 250 to the number of tenants, but the MC can eliminate it by building more cottages while in the estate, if in Aetoria from chapter 2 to the end there is no way to build it.
Management Turns
The management turn is the time where the player can:
- deal with debts by making new loans, paying debts or renegotiating debt;
- order construction of a Project or Major project, while at the estate;
- send money to the manager fund, while at Aetoria;
- invest money, if part of shipowners club and at Aetoria;
During a playthrough one will have 9 of them across the entire game:
- 1 im Kapitel 1
- 1 in Chapter 2a
- 2 in Chapter 2b
- 1 in Chapter 3a
- 1 in Chapter 3b
- 1 in Chapter 3c
- 3 in Chapter 4a
- 1 in Chapter 4b
- 1 in Chapter 5a only for those that returned from the estate
- 2 in Chapter 5b only for those that were already at the estate or 1 for the from Aetoria
- 2 in Chapter 5c only for those that were already at the estate or 1 for the from Aetoria
- 1 in Chapter 6a
- 1 im Kapitel 8
- 1 im Kapitel 9
Loans
New loans normally increase the interest rate based on how much is already owned by the time the loan was asked:
- a loan of 1000 will increase it by 1, oder 2 if the debt surpasses 20000
- a loan of 2500, will increase it by 2, 3 if the debt surpasses 10000 oder 5 Wenn 20000
- a loan of 5000, will increase it by 4, 6 if the debt surpasses 10000 oder 10 Wenn 20000
Special Loans on the other hand don’t increase interest rate but have condition to become available, can’t be repeated,and cost some immaterial resource:
2000 (> 35inf)
3000 (> 45inf)
2000 (> 55rep)
2500 (> 65rep)
3000 (> 75rep)
4000 (> 85rep)
3000 (> 55inf)
4000 (> 70inf)
5000(> 85inf)
2500 (> 55inf)
3000 (> 70inf)
3500(> 85inf)
2500 (> 55inf)
3250 (> 70inf)
4000(> 85inf)
4000 (> 55inf)
5000 (> 70inf)
6000(> 85inf)
2000 (> 55inf)
2500 (> 70inf)
3000(> 85inf)
2000
(rep+res>=125)
2500
(rep+res>=150)
1500 (wif >=35)
2000 (wif >=55)
2500 (wif >=75)
Debt Renegotiation
Debt Renegotiation will decrease the interest rate by 2, but only if there is enough Royalist or Wulframite influence, Reputation or Intellect.Those each have their own difficulty that is added the to difficulty of the debt +5 für >= 5000, +15 for debt >= 15000 oder +25 debt >= 25000. Finally each renegotiation will add a difficulty of 5 Zu 20, depending on the type and the amount repaid:
Beispiel: Reputation = 80 Debt = 15000 Repaid Debt = 3000
15 + 20 ist kleiner als 80 so the renegotiation pass, aber mit +15 the next try is 30 + 20.
Normal Projects
While in the estate, in each management turn, the player can choose a something to build.
The possible projects and their stats related effects:
For the manor:
Für das Dorf:
Major Projects
There are great projects that take many management turns to build and that MC can only build directly, never his managers.
They are the Canal, the Factory, the Enclosure, and the regional projects Aetoria Orchards, Salt Coast Anchorage, Cunaris Studfarm and Wulfram Timberyards.
Einkommen, expense, profitieren, costs and stats from the major projects:
or prosperity %+50, Inhalt %+20, respectability %+15
Beobachtung: for the Anchorage there is possible losses of respectability and reputation in case of the smuggling type anchorage if there were bribes involved in it’s construction.
Management turns necessary for Major Project :
oder 7 for more expensive version
or more expensive version: Eight Chapter – 8th turn
depending on the season of the 5th
oder 6 for more expensive version
or more expensive version: only in Wars
oder 5 for more expensive version
Estate Random Events
Those events happen in management turn, which of them will appear is normally random and they will only appear once.
Construction based events:
2) -50 wealth and content %+10
3) Nichts
2) -100 Reichtum
3)Inhalt %-5 and respectability %-5
2)respectability %+5, Inhalt %-10 Und +400 Reichtum
3)respectability %+5 and prosperity %+5
2)Inhalt %-15
3)*if content < 60: respectability %-15 and reputation %-15
or if content >= 60: Inhalt %-5
2)tenants – 5, Inhalt %-15 and respectability %+15
3)Inhalt %+5 and respectability %-10
2)Nichts
3)Nichts
1/2)Inhalt %+10
2/3)respectability %+10
3/4) +15 Reichtum
or if respectability < 45 then prosperity %+2
2) -100 Reichtum, if respectability >= 45 then prosperity %+10
or if respectability < 45 then prosperity %+5
3)Nichts
2) +50 wealth and %-5 Inhalt
3) %+5 Inhalt
4) %+5 Inhalt
2) -50 wealth and content %+5
3) -100 Reichtum, Inhalt %+5 and respectability %+5
1/2) respectability %-5 and reputation %-5
2/3) respectability %-5 and reputation %-5
3/4) -100 wealth and content %-10
2) Inhalt %-5 and respectability %+5
3) -50 Reichtum
and content + Wohlstand >=100
or if not then respectability %-5
or if not then prosperity%-5
or if not then content %-5
Estate Managers
Sie sind:
- Loch, only for those that unlocked him in Guns (chapter9) and Sabres(chapter5).
- Saundersley for all
- The brother for those that have one
- The brother-in-law for those that decided to get engaged.
The various managers will have two impacts in the game, the first is different results during the game while in Aetoria, and the second are different buildings that can be build if money is sent to the Manager fund.
One must remember that projects cost twice as much if built by the managers and that they are made in the order of the list, although if there is not enough money a building can be skipped until there is enough. Also 3 projects of 500 can be build and only then the first of 1000, Wenn 500 were sent 3 Zeiten und 1000 in the forth.
Build list for Loch:
Build list for Saundersley:
Build list for the Brother:
Build list for the Brother-in-law:
Managers effects in Aetoria
and respectability %-5
Das ist alles, was wir heute dafür teilen Lords der Unendlichkeit Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von Tiago. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.