This guide provides instructions on unlocking various weapons, Rüstung, Schilde, and potions for training purposes without the need for mods or editing game files.
Haftungsausschluss
This guide is intended for:
- Individuals who prefer not to use mods or edit game files.
- Those seeking a challenge.
- Individuals who wish to have access to a sandbox with all items available.
This guide does not explain how to play the game itself, though it is recommended to adopt a defensive and strategic approach for better bonus rewards during rounds. Taking your time is acceptable since items tend to spawn during rounds, such as apples, Bananen, and various potions. Collect them and utilize or store them at the Potion Totem where you can purchase items. The guide does not provide specific instructions on gameplay.
Please note that this guide contains spoilers for those who have not played or progressed far into the game.
The Free Stuff
Before starting the Campaign, visit the Training section to explore the currently available weapons.
Grund: All weapons, Rüstung, and items in Training are considered free.
Most of these items belong to lower tiers, and some items will already be obtained during the Campaign (siehe unten).
The following list indicates which items you do not need to purchase, even when they are unlocked through progression:
Daggers:
- Dolch
- Stilett
- Sai
- Kukri
Schwerter:
- Short Sword
- Straight Sword
- Long Sword
- Claymore
Äxte:
- Francisca
- Double Francisca
- Broad Axe
- Double Axe
Polearms:
- Bo Staff
- Speer
- Hellebarde
Maces:
- Knüppel (Given in Campaign)
- Flanged Mace
- Battle Hammer
Fernkampf:
- Short Bow (Given in Campaign after the first round)
- Recurve Bow
- Pistole
- Hand Cannon
- Gewehr
Werfen:
- Shuriken
- War Dart
- Boomerang
Munition:
- Everything is already available in Training; Light Arrows are given after the first round in the Campaign.
Körperschutz:
- Leather Coat (Given in Campaign)
- Brigandine
- Plate Armor
Schilde:
- Holzschild
- Buckler
- Knight Shield
Heilung:
- Full Healing Potion
All the items listed above do not need to be purchased during the Campaign and will not be available until a certain point in the Campaign.
Normaler Modus
To unlock all available items in Normal Mode, you will need to spend a total of 269,700 Gold (oder 269,100 gold if you collected „Full Healing Potions“ during rounds).
Natürlich, acquiring this much gold may be challenging, and it is unlikely that you will be able to purchase everything, even if you complete rounds flawlessly without taking any damage. The maximum amount you can possibly accumulate without buying anything is approximately 150,000 Zu 275,000 Gold, geben oder nehmen.
It is advisable to prioritize purchasing the more expensive items to avoid needing them later in Hardcore mode.
You will stop receiving new items around Chapter 4, Runden 23, which leaves only 10 rounds or gold runs until the end of the Normal Campaign.
Here is another list of items with their corresponding prices:
Daggers:
- Rondel Dagger – 1,700 Gold
- Double Sai – 3,000 Gold
Schwerter:
- Nordic Sword – 2,300 Gold (Available for purchase at the start)
- Templar Sword – 6,200 Gold
- Bastard Sword – 18,400 Gold
Äxte:
- Nordic Axe – 2,000 Gold
- Battle Axt – 11,500 Gold
- Great Axe – 33,000 Gold (Last item available for purchase in Normal mode)
Polearms:
- Poleaxe – 24,000 Gold
Maces:
- Light Mace – 1,000 Gold (Available for purchase at the start)
- Kanabo – 5,700 Gold
- Morrgenstern – 9,100 Gold
Fernkampf:
- Long Bow – 3,100 Gold
- Hunting Bow – 11,000 Gold
- Scharfschützengewehr – 55,000 Gold (Last item available for purchase in Normal mode)
Werfen:
- Messer werfen – 3,000 Gold
Körperschutz:
- Leather Armor – 4,500 Gold
- Heavy Brigandine – 9,200 Gold
- Lamellar Armor – 17,000 Gold
- Templar Armor – 32,000 Gold
Schilde:
- Nordic Shield – 5,900 Gold
- Kite Shield – 10,500 Gold
Zaubertränke (If you haven’t collected any during rounds):
- Full Healing Potion – 600 Gold
Notiz: After defeating the fourth Final Boss, you will have the opportunity to buy any desired items before entering the End Cutscene.
Take advantage of this opportunity to purchase what you can, focusing on lower-tier weapons or high-tier items that are not commonly used. It is possible that many players may forget to do this or not use most of the items afterward.
Hardcore -Modus
Hardcore mode becomes available once you have completed the Normal Difficulty of the Campaign.
In Hardcore mode, Wenn du stirbst, you will lose all purchased items and have to start from scratch. Jedoch, this can be beneficial since you can plan your purchases accordingly and, ggf, intentionally restart to try again.
Fun Fact: If you die while holding or holstering purchased armor or items, they will still be available for use. Jedoch, be cautious not to place them back into the Totem before it is unlocked again; ansonsten, you will lose them and have to repurchase them. This can save you a significant amount of money if you are patient and carry at least three holstered items (one armor and two belt items such as ammo or potions).
Any items you did not purchase during the Normal Campaign should still be available for purchase when you unlock them. Zusätzlich, Hardcore mode introduces exclusive items not found in Normal mode.
The total cost of purchasing every exclusive item in Hardcore mode will be around 196,000 Zu 201,000 Gold (assuming you come across Phoenix Potions during rounds). The total cost is lower than in Normal mode due to fewer items being available, resulting in higher prices.
Noch einmal, here is a list of the exclusive items along with their costs and unlock requirements:
Daggers:
- Kris – 11,000 Gold [Kapitel 4, Runden 24] (The last item to be unlocked)
Schwerter:
- Katana – 8,800 Gold [Kapitel 1, Runden 6 – 1st Boss Fight]
- Flamberge – 39,900 Gold [Kapitel 4, Runden 23]
Äxte:
- Templar Axe – 7,600 Gold [Kapitel 1, Runden 6 – 1st Boss Fight]
Polearms:
- Pike – 6,600 Gold [Kapitel 2, Runden 11]
- Royal Halberd – 35,500 Gold [Kapitel 4, Runden 23]
Maces:
- Warhammer – 16,200 Gold [Kapitel 3, Runden 16]
Fernkampf:
- Ebony Bow – 36,000 Gold [Kapitel 4, Runden 22]
- Duplet – 16,000 Gold [Kapitel 2, Runden 8]
Werfen:
- Double Blade Knife – 18,000 Gold [Kapitel 3, Runden 17]
Körperschutz:
- Heavy Plate Armor – 90,000 Gold [Kapitel 4, Runden 22] (The most expensive item)
Schilde:
- X-Shield – 36,000 Gold [Kapitel 4, Runden 23]
Zaubertränke:
- Phoenix Potion – 5,000 Gold [Kapitel 1, Runden 6 – 1st Boss Fight]
Follow the same strategy as in the Normal Campaign, and you should have enough gold to purchase all the items, primarily by utilizing the most expensive items for their benefits:
- Side Holster: Kris (11,000 Gold)
- Back Holster 1: Flamberge (39,900 Gold)
- Back Holster 2: X-Shield (36,000 Gold)
- Belt 1: Messer werfen (3,000 Gold)
- Belt 2: Phoenix Potion (5,000 Gold)
- Rüstung: Heavy Plate Armor (90,000 Gold)
This approach should save you from spending 184,900 Gold, as long as you do not drop or return these items before they are unlocked again.
Das ist alles, was wir heute dafür teilen Hellsplit: Arena Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von Dim3nsionGam3r. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.