A guide on how to dodge Hector Krank’s attacks.
Einführung
The mixed bag of the Sorrows, Krank can either be a joke or the toughest boss in the game depending on how much range Death has. Wie gewöhnlich, this guide will go over each of Krank’s attacks and how to effectivly dodge them, as well as some general tips that make the fight easier.
Bewegungstipps
Da ich einige Begriffe verwenden werde, die möglicherweise die Techniken von den meisten anderen genannt werden oder nicht, Ich werde sie hier aufbewahren (und ich werde sagen, dass es eine Zukunft ist, die ich eine schöne Todesführer habe, die ich mache).
1. Oberflächen
Was ich das nenne „Oberflächen“ ist eine der wichtigsten Techniken beim Ausweichen. Es wird durch einen Up -Angriff durchgeführt, einfach. Die Höhe kann auch durch Springen beim Durchführen der Obermaterial erhöht werden. Dies ist nützlich, wenn Sie versuchen, hoch in die Luft zu gelangen oder Angriffe auszuweichen, die den gesamten Boden abdecken.
2. Luftkombinationen
Sie haben genauso viel Nutzen wie sie Kampf haben, da sie verwendet werden können, um die Sendezeit zu verlängern. Diese sind nützlich für anhaltende Angriffe oder wenn nicht genügend sicherer Platz zum Landen vorhanden ist.
Angriffe
Krank’s attacks are fast, hard hitting, and cover most of the arena’s bottom area. Krank’s main weakness is that he has next to no attacks that can hit above him, with the upperclaw being the sole exception.
All attacks in phase 1 are also present in phase 2.
(Haftungsausschluss: The names of the attacks are not official, and are what I call them.)
Phase 1:
- Upperclaw: Krank swings his crusher (the big claw) upwards in an arc, hitting anything right next to and directly above him. This attack can only be performed if Death is within melee range. Dodging this attack is as easy as moving away from Krank.
- Bindestrich: Krank pulls his crusher back behind his head before dashing across the arena. This attack can be dodged by jumping over Krank right before he dashes, and performing an air combo if necessary, which it can be in phase 2 where he sometimes chains a second dash.
- Cancerous Claw: Krank extends his crusher across the arena until it covers approximately two-thirds of the arena. This attack can be dodged by either moving away from Krank to the opposite side of the arena or performing an upperslash to go above the claw.
- Crab Tumors: Krank will summon two small crabs either in front of him or on each side of him. The crabs attack by shooting their claws in Death’s direction, which can be jumped over, and are easily dispatched with the Scythe.
- Lunge: Krank will lunge forward and stab his crusher into the floor. This attack can be dodged by moving away from Krank or jumping over the attack.
Phase 2:
- Backclaw: Krank will jab his crusher behind him, damaging Death if he doesn’t get out of the way. Dodging this attack is tricky as it has very little windup and Krank usually has his back against a wall, but dashing through Krank or moving above him is enough to dodge it if he is caught executing it.
- Four Claw Combo: Krank will attack with both his crusher and pincer (the little claw) while moving backwards, away from Death. Krank usually performs this after a melee attack, though he can perform it by itself. This can be dodged by jumping above the initial strike and not approaching Krank until the attack is done.
- Followup: Krank will send his pincer and crusher in front of him, dealing heavy damage to Death if he unlucky enough to be standing in range. Krank will only perform this after a melee attack such as his lunge and cancerous claw attacks. This can be dodged by jumping above the claws or moving away.
Tipps
- Krank, being a melee fighter, is best dealt with at range, preferably against the wall of the arena opposite of the crab’s location, though he can close the distance in a near instant with his dash attack.
- Behing directly behind Krank is ill advised, especially when he is against the wall. The only time it can be beneficial is when Krank is performing a cancerous claw attack or summoning his minions.
- The same general tip that aids in fighting C. Imamura can be applied to Krank as well, staying airborne while casting homing spells such as Wishtorm and Bees. But whereas Catherine has three attacks that can hit Death while he is in the air, Krank has only one.
Das Ende
Krank can be a joke with ranged attacks. But when melee and limited range are the only options, he is a monster, even more so than Pliskhan.
The next Sorrow guide will be about the very first boss in the game, the head of security Brad.
Das ist alles, was wir heute dafür teilen Ich wünsche Ihnen einen schönen Tod Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von Spalt; Abgrundsturm. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.