This is the completed in-game map for the Overworld and Caves layers in Crystal Project.
Einführung
There are still several small holes in the overworld that I haven’t bothered to fill in, such as on several trees and cacti on the western portion of the continent. All of the major areas should be covered, but if I am missing anything, please let me know in the comments and I will update this. I wouldn’t be surprised if I missed something in the Caves layer, which was harder to verify completion.
The map wraps vertically and horizontally, in classic torus-world JRPG fashion. Jedoch, there was no obvious starting point for what the edges of the map should be, so I chose this somewhat arbitrarily, keeping the landmasses entirely in frame. Infolge, a lot of the underwater geography is along the edges of the map, making ocean exploration a little harder to put into perspective when looking at this. I would like to see a web map of this one day, with horizontal and vertical tiling, Zoom & Pfanne, Schichten, and objects like crystals, home points, and chests. I am not sure if I can implement that myself, obwohl.
Endlich, I do not have any of the dungeon layers at the moment, since there isn’t nearly as much content there, but I may do this in the future too.
Overworld
Caves
Das ist alles, was wir heute dafür teilen Crystal Project Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von duckfist. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.