✅ Source verified via Steam Community
- Patch Title: ChilloutVR 2024r175 Hotfix 3
- Patch Release Date:
The developer of ChilloutVR has released a new update for the game on . Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
We have just released a Hotfix update to ChilloutVR that includes even further improvements to our new voice chat system, as well as other general improvements.
Voice Chat Changes:
- Adjusted Player Voice Attenuations to apply later in the stack
- Fixed an issue with Client not sending Ping Message
- Fixed an issue with HUD Connection Indicator getting stuck shown
- Fixed an issue with Threads throwing ThreadAbortException when being Destroyed
- Fixed an issue with Distance Attenuation being applied twice
- Fixed an issue with SteamAudioSource for Player Voices disabling Distance Attenuation of the AudioSource
General Changes and Fixes:
-
Added a reset offsets button for the Quick Menu
- “Reset All Settings” in the Settings menu will also reset the Quick Menu offsets
-
Added
VisemeIdx
&VisemeLoudness
Core Parameters-
VisemeLoudness
represents the highest weight for any playing viseme mapped between0f-1f
-
VisemeIdx
represents the highest weighted viseme index from0-14
– Oculus Lipsync Reference- If you are using JawBone or SingleBlendshape Viseme Modes, this will fallback to
0-14
based onVisemeLoudness
weight
- If you are using JawBone or SingleBlendshape Viseme Modes, this will fallback to
-
- Adjusted ApplyOLSToBlendShapes to calculate VisemeIdx & VisemeLoudness even if avatar is missing target shapes
- Adjusted Volume Sliders Max to 200
- Fixed a NRE issue with Video Player Blit Materials
- Fixed a regression with SkinnedTransformHider conflicting with Magica Cloth 1
- Fixed an issue where SkinnedTransformHider would cause mesh to disappear in first person if Magica Cloth 1/2 was toggled at runtime
- Fixed an issue with Net IK Controller not setting initial height until first Avatar loads
- Fixed an issue with pickups being dropped when passing them between hands
- Fixed an issue with the Sil blendshape not being set on viseme reset
- Fixed an issue with the Sil viseme being the most weighted due to it being inverted before being applied
- Fixed an issue with TransformHiderManager not handling Avatar Overrender UI pass
- Fixed default offsets for QuickMenu when attached to the right hand. It should now properly mirror the Left Hand defaults
- Fixed loading hexagons not showing for players remote players when they join the world
- Fixed Local eye tracking in desktop not working
- Fixed not being able to raycast the Quick Menu when on top of the MainMenu
- Fixed parameter stream Local World Download Percentage
- Fixed raycast on the QuickMenu hand being able to raycast on the QuickMenu
- Fixed Tobii Eye tracking not working locally, but works for remotes
-
Refactored
CVRAvatarPickupMarker
andSpawnablePickupMarker
internals- Fixed large amounts of markers initializing at once often failing
- Fixed an issue where a bad API response would break initializing any other pickup markers in queue
- Implemented caching for pickup marker API results for duration while in-world
-
Adjusted PickupMarkers to only initialize when World Filter initializes them
- This means pickups instantiated after world load will not initialize
- Adjusted PickupMarkerManager initialization to only request 200 Pedestal Info at a time
- Rewrote Loading Avatar Controller
To learn more about this new update, check the official source mentioned above.