✅ Source verified via Steam Community
- Patch Title: Patch 2.1.2.1.5 Notes
- Patch Release Date: April 5, 2024
The developer of Call of Zadeus has released a new update for the game on April 5, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
(Just a lot of small bug fixes, some miscellaneous changes, and minor changes to enemies.)
Miscellaneous Changes
-Health gained from the Inquisitor Knight event increased from 10% to 12% of max health.
Mastery Level Balance
(Evening out Mastery level balance from levels 2-4.)
-Mastery 3 was overloaded with too many enemy buffs, so we moved the Fel Wyrm stat buffs to Mastery 2 and the Goblin stat buff to Mastery 4.
-Incorrectly, Mastery 3 was increasing monsters-per-turn on Days 3+ when Mastery 4 was supposed to do that. This effect has been correctly moved to Mastery 4.
Enemy Balance
-These changes are for the Vixiloth fight at low masteries. There is now one more Vixiloth in the deck (instead of some basic monsters) and the Vixiloths are now 4/6 instead of 5/5. The Portal Spawn are now 2/3 instead of 3/2.
-The Necromancer’s Zombies now get +1 health at low Masteries and +1 attack at higher masteries.
-Gold Knight’s starting health at low masteries increased from 30 to 32.
Bug Fixes
-Fixed a bug where the game could get stuck if you had a Wallering Gaduille that was forced to attack, but The Tidebringer was the closest monster and couldn’t be attacked.
-Fixed a bug where Beast Tamer’s achievements were not unlockable.
-Fixed a bug where the achievements incorrectly said they were unlocking the removed Rune Warrior class (which will be replaced or reworked.)
-Attempted to fix a bug where a player could end up at the top corner of the dungeon when entering or loading a dungeon. (If this does happen to you, try going to the menu and resuming your run and it may fix it.)
-Fixed a bug where Magic Scroll’s cost reduction effect wasn’t working.
-Fixed a bug where Meteor was starting with 7 counters instead of 6.
-The text on the class select screen saying what each Mastery does was incorrect at some levels, this has been fixed.
-Fixed a bug where Gold Knight was getting a stat buff at Mastery 2 when it should be at Mastery 3.
-Fixed a bug where the Inquisitor Knight event incorrectly said it had taken 100 bloodrunes when it was only 25.
-Fixed an issue where the “20 card threshhold reached” text on The King’s Banner would be cropped on the edges.
-Fixed a bug where an Achievement said it unlocked Volley. In actuality, Volley starts unlocked.
-Fixed a bug where monster attack buffs or debuffs (from monsters like Cold Snap, or cards like Silence) would be doubled when they hit a Defender.
-Fixed a bug where Silence didn’t work sometimes on an already Silenced enemy.
-Fixed text of Constellation Beast to correctly say it maxes out at +8/+8 instead of +10/+10.
-Fixed an issue where Intricate Web’s 2nd ability name wasn’t bolded.
-Fixed a bug where Vixiloth would have more difficult monsters at Mastery 2 instead of at Mastery 3.
-The incoming damage number will now count Xyonith Swarmlings correctly, and that value will now be correctly considered when checking if death is imminent.
-Fixed a bug where Boast could fail if used on a Level 0 enemy 1/8th of the time.
-Fixed an issue where you couldn’t Boast for a mana buff against bosses/elites/dungeon enemies. (Now you can’t Boast to switch to a harder enemy against those enemy types, but you can still use the mana buff.)
-Fixed an issue where the deck size warning for Day 5 would say your minimum deck size was increasing to 14, when the max is actually 13.
To learn more about this new update, check the official source mentioned above.