✅ تم التحقق من المصدر عبر مجتمع البخار
- عنوان التصحيح: ملاحظات التصحيح 2.6
- تاريخ إصدار التصحيح: أبريل 9, 2024
The developer of Unsung Empires: The Cholas has released a new update for the game on April 9, 2024. فيما يلي الأشياء الجديدة التي يجب أن تتوقع رؤيتها أو تغييرها في هذا التحديث الجديد. تم جمع هذه المعلومات مباشرة من الإعلان الرسمي على Steam.
New Features and Improvements:
• Added Controller Haptics for enhanced tactile feedback.
• Enhanced combat experience with additional haptics, including bow charge effects.
• Added BloodSplash visual effect when the player takes damage.
• Improved animations in QTE (Quick Time Event) scenes and overall cinematics.
• Enhanced Main Menu with modifications and UI Improvements.
• Updated the Credits section in the main menu.
Gameplay Adjustments:
• Changed the MainMenu to offer a better user interface.
• Adjusted light intensity near enemies at Mawiza Home for better visibility.
• Modified the main menu system for a smoother navigation experience.
إصلاحات الأخطاء:
• Fixed issues with equipping weapons during QTE actions and performing vault jumps.
• Addressed problems where blocking, parrying, or dodging was not functioning correctly.
• Resolved a bug where players could attack during the assassination animation.
• Fixed the player’s ability to perform actions (على سبيل المثال, equipping a bow) incorrectly after certain inputs.
• Corrected enemy animation issues, ensuring proper stagger and parry animations.
• Fixed an issue with the enemy stun widget display upon death.
• Addressed a bug causing the player to see jump SFX before QTE actions begin.
• Fixed smoke effects in specific cinematics for enhanced visual storytelling.
• Resolved issues with menu navigation using controllers, including D-Pad support and closing clues.
• Fixed a problem where players could not return to the main menu after completing the game.
• Addressed an issue preventing menu option selection with controllers.
• Environmental and Asset Adjustments:
• Removed unnecessary cube asset from the city environment.
• Made HDRI adjustments at Mawiza Home for better scene lighting.
• Improved cinematic experiences and fixed specific sound effects for more immersive storytelling.
• Adjusted audio at the start of the Sangrama phase 3 cinematic for better sound quality.
• Miscellaneous Fixes:
• Fixed various issues, including one where players could cross a broken bridge quickly and problems with save functionality after key events.
• Addressed minor bugs, such as incorrect enemy behavior and visibility issues with enemy attack indications.
• Removed debug prints from the game code for cleaner execution.
لمعرفة المزيد حول هذا التحديث الجديد, تأكد من المصدر الرسمي المذكور أعلاه.