This guide provides information on how to speedrun System Shock Remake and complete the game as quickly as possible. Please note that the guide assumes a default difficulty level of 2-2-2-2. Keep in mind that some areas and events that were skippable in the original game are no longer skippable in the remake, making it more challenging to achieve fast times. بالإضافة إلى ذلك, there are no known movement quirks or exploits in the new engine.
Security Level Requirements for Each Deck
- Reactor: No security reduction required.
- Medical: Lower security below 80% to open the Armory (Keypad code 705). أقل 75% required to access the Computer Node room. 0% required for early Magnum and 3x EMP.
- بحث: No security reduction required.
- Maintenance: Lower security below 80% to access the Medical room and below 45% to access the Computer Node room.
- تخزين: 20% for Enviro Pack V1, 0% for Turbo V2.
- Flight: No security reduction required.
- Executive: No security reduction required.
- Alpha Grove: Security must be below 20% to open the door to the switch for unlocking the door to the safety interlock disable.
- Delta Grove: No security reduction required.
- Beta Grove: Quick route does not need security reduction.
- هندسة: Security must be below a certain threshold to open the shortcut to Gamma Satellite and the Elevator to Security.
- Security: Security must be below a certain threshold to open the Armory. 0% required to access the LG-XX Plasma Rifle (not very useful).
- Bridge: No security reduction needed except possibly to open the Armory.
Cyberspace Requirements
- Reactor Cyberspace: Not required but unlocks the Armory.
- Medical Cyberspace 1 (Magpulse Doors): Skippable, but Magpulse is not available until later in the game.
- Medical Cyberspace 2 (Force Door to Nodes): Required for progression. Disables nearby force door.
- Research Cyberspace 1 (Laser Override Code): Required, except on Mission 1 where the override code is 199.
- Research Cyberspace 2 (Gamma Radiation Trench): Skippable. Clears radiation in the room leading to the Isotope X-22 room.
- Maintenance Cyberspace (Computer Node Door): Might be skippable with a well-placed grenade. Requires further testing.
- Executive Cyberspace (Beta Transit Door): Skippable. Opens Beta Transit, which can also be opened using a switch in Diego’s Office in Beta.
- Engineering Cyberspace (Satellite Doors): Required. Unlocks doors to access the satellites.
- Security Cyberspace: May be required, further verification needed.
- Bridge Cyberspace: Required. This is where you fight SHODAN.
Events
- Laser: Required. Activate radiation shields with Isotope X-22, enter the Laser Override code, and fire lasers using the button on Research.
- Anna Parovski: Skippable, just like in the original game. Leads to the first encounter with a Cortex Reaver in realspace.
- Groves: Required. Disable safety interlocks in each grove, defeat Diego to flip the master jettison enable, replace the broken interface demodulator in Relay 428 in Delta wing after jettison enable fails, then enable and jettison Beta Grove. Must be done to enable the elevator to Engineering.
- Satellites: Required. Collect 4x Plastique from Storage, navigate to Engineering Cyberspace to unlock all satellite doors, and destroy all four satellites in Engineering.
- Reactor: Required. Enter the reactor area, flip a switch in the upper portion to remove force doors protecting the grav shaft to the keypad, enter the reactor destruct code obtained from each floor’s Computer Node room, then start the reactor destruct countdown by flipping the switch behind you. It may be possible to skip Satellites if the code can be entered before TriOp authorizes it (requires testing).
- Escape Pods and Diego Fight #2: Skippable, just like in the original game.
العناصر الرئيسية
- Isotope X-22: Required to activate radiation shields.
- Interface Demodulator: Required to repair the relay. Can be obtained as soon as Maintenance is accessible (takes up 4 inventory slots in a square pattern).
- Plastique: Four are required to destroy the satellites. Stackable and only take up 1 slot each.
- Isolinear Chipset: Required to open the door to SHODAN’s chamber. Found on the Cortex Reaver on the Bridge instead of in jail cells, making the fight required.
- Enviro Pack V1: Might be skippable if using the Fast Beta Grove route, but it is riskier than in the original game.
- Enviro Pack V2: Skippable but found along the required route. Bring detox for Reactor Destruct. Radiation in the Bridge core can be purged.
- Abe Ghiran’s Head: Required to bypass the retina scanner that opens the door leading to Maintenance Cyberspace and the Enviro Pack V2.
- Micro Pocket Dimensions: Skippable but helpful for inventory space. Two can be found (one in Storage, the other in an unknown location).
- Energy/Projectile Shield V1: Skippable but invaluable early on. One can be found in Research in the irradiated room near the Cyborg Conversion switch.
Combat Notes
- The Lead Pipe is a reliable weapon until you find a working Sparqbeam or Minipistol. There’s a hidden Wrench in a corridor in Medical that does slightly more damage but has a shorter range.
- The Magnum 2100 can be found early in Medical if security is lowered to 0%. خلاف ذلك, you can find one on the Storage deck where the Enviro Pack V1 is located.
- The First Aid Kit animation is slow, so make sure to use it while behind cover or outside of combat to avoid getting killed before it completes. Medipatches are faster in combat but may not heal you fast enough.
- The Laser Rapier, found in a corridor on Maintenance guarded by a Security-1 Bot, is the best melee weapon in the game. لكن, it has a short range, slow attack speed, and drains your energy with each successful hit. Use it alongside Berserk patches and the Shield to quickly defeat enemies like Diego 1 or the Cortex Reavers.
- The Grenade Launcher on the Storage deck is extremely useful as it makes grenades explode on impact. Keep in mind that it takes up 8 inventory slots (2×4) like most rifles.
- The Shotgun, found as early as Research, is incredibly useful in the early stages. Flechette rounds are effective against all targets, while Dragon’s Breath rounds are especially effective against mutants due to their burning damage over time.
- The Scorpion Machine Gun can replace the Minipistol once found (تخزين 5 on the Storage deck, past the grav shaft puzzle). It’s a full-auto weapon, but you can fire single rounds with a quick tap.
- The Mark III Assault Rifle is invaluable and can be found behind a secret door on Flight, or in Diego’s Office on the Executive deck.
- The Railgun, found on Executive, can kill almost all enemies with a single headshot and can penetrate through them. Keep in mind that its ammo only stacks up to 10, and recharging takes a long time, so use it wisely.
- The LG-XX Plasma Rifle, found on Security, is largely useless despite its potential high damage output. Plasma Core shots bounce off enemies and walls, and getting hit by them can be fatal.
- Modkits can be skipped, as they are not necessary. لكن, some may be very useful. If you have credits, consider spending them on Medipatches from patch vending machines throughout the station.
- Frag grenades are effective against all targets, gas grenades are best against mutants but do limited damage to cyborgs and don’t affect robots, and EMP grenades temporarily disable cyborgs and robots in addition to damaging them (they don’t affect mutants or the Hacker).
- Explosive, Magnetic, and EMP damage can bypass shields, including your own. Be cautious of explosive canisters thrown by Loader-bots and rockets from Striker-bots and Diego 3.
Other Notes
- Staminup patches are invaluable for quickly running through levels you’ve already cleared, especially during the escape to Security. Use them wisely.
- Detox patches will clear Biological and Radiation poisoning, as well as any other patches you’ve taken.
- The code for the keypad leading to the Executive Computer Node room and Diego Fight #1 is always on the inner left monitor near Alpha and the elevator to Maintenance. The code is randomized every run except on Mission 1, where it’s the same as in the original game (711).
- Save a logic probe for the panel where the Gamma Satellite is to avoid death. Reflex patches are also useful in this area.
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