✅ تم التحقق من المصدر عبر مجتمع البخار
- عنوان التصحيح: Patch 1.4.6d – Modularity
- تاريخ إصدار التصحيح: أبريل 3, 2024
The developer of SurrounDead has released a new update for the game on April 3, 2024. فيما يلي الأشياء الجديدة التي يجب أن تتوقع رؤيتها أو تغييرها في هذا التحديث الجديد. تم جمع هذه المعلومات مباشرة من الإعلان الرسمي على Steam.
- If you place items in a world container they will now save and also not be reset when loot refill timer is turned on
- New loot difficulty setting that adds a degradation value to all loot multipliers. على سبيل المثال, after 20 days finding food will be slightly more rare, إلخ
- If you are in close proximity to AI (Especially when first spawning in) they will لا تفرخ
- New medical item models
- New medical bag item
- Change to depth blur when zooming in (Sight or MMB)
- Increased wood and stone from harvestable resources
- Airdrop spawn location is now more central to the map
- Improved Deadeye range and damage
- Improved zombie hitbox
- Optimization to foliage, certain models and UI
- Reduced gun powder required for crafting ammo
- Adjusted some UI menus and how they work/look
- Fixed Battle Ready Glock Suppressor not reducing noise produced by weapon
- Fixed overlap for roofing showing up as not allowed (Is allowed now)
- Fixed object distance culling
- Fixed issue for example where setting loot rarity lower would cause no meat to spawn on an animal
- Fixed an issue that could cause enemy health bars and notifications to not show
- Fixed issue where dying in water would cause weird flying movement when respawning
- Fixed issue where exiting to main menu and back after being in a body of water also caused weird flying movement (Should also fix other similar issues)
- Fixed player suicide if permadeath was active
- Player rotation now gets loaded correctly
- Fixed human AI not attacking wolves and bears
- Fixed random convoys having broken note spawns
- Fixed landmines being immune to gunfire
- Fixed turrets not correctly locking onto and attacking targets
- Launched projectiles should no longer explode in your face in first person
- Fixed AI spawning after an infestation was destroyed
- Fixed exit lockpick UI saying ‘None’
- Fixed magnifier icon on world containers not showing
- Fixed shooting while on a ladder
- Fixed not being able to rebind auto walk/run
- Fixed XM250 box mag
- Change to make AI shooting through terrain hopefully fixed
لمعرفة المزيد حول هذا التحديث الجديد, تأكد من المصدر الرسمي المذكور أعلاه.