This is a guide for mastering the One Military Camp campaign and mastering sandbox tactics. The guide is tailored for version 1.1.0.26 (Feb 2024) and includes the Christmas Season and Commander Goals free DLCs. Its aim is to offer a comprehensive understanding of the game’s core mechanics, present a swift walkthrough of the main campaign, and outline a clear path to achieving 100% انتهاء. The strategies discussed herein are designed to significantly lower the difficulty level of the game. If you seek a challenge, this guide may not be for you. By following the tactics outlined in this guide, you can effortlessly achieve 100% completion in less than 15 ساعات.
Campaign Achievement Checklist
The main objective in the campaign is to reclaim all territories on the map and launch an assault on the final region. Each region contains a set of missions that must be completed to claim it. Once a region is captured, it unlocks access to adjacent areas. The game is designed to offer players freedom in choosing their path through the game, allowing for multiple approaches to unlocking regions. على سبيل المثال, some regions can be accessed from different directions.
بالإضافة إلى ذلك, the campaign is divided into four distinct biomes: West Forest, صحراء, East Forest, and Snow. While the game simply refers to the West Forest as “غابة,” the East Forest is occasionally referred to as the “Lowlands.”
It’s worth noting that it might be possible to rush through to the final region without capturing all other regions, although this aspect hasn’t been thoroughly tested. The intended challenge is that the closer you get to the final region, the stronger the soldiers you’ll need to unlock, making an early rush difficult despite the open-world nature of the game. Capturing additional regions provides resources, which is advantageous. لكن, there’s a notable flaw in this design: players can potentially upgrade to the top tier of soldiers before capturing their first region, which undermines the intended progression system.
Achievement Checklist for Campaign Mode:
During the campaign, players must achieve certain milestones to unlock specific achievements. It’s crucial to note that some of these achievements are MISSABLE! Speedrunning the campaign by heading straight for the final mission may skip certain biomes and potentially boss missions. To ensure all achievements are unlocked, players should aim to capture all regions, clear all biomes, and complete all boss missions as they progress through the game. This comprehensive approach minimizes the risk of missing any achievements.
- Reconquest – Defeat Dragan and complete Campaign mode.
- Snowman – Recover all territories in the Snow Biome.
- People’s Hero – يحقق 100% Popularity in every town on the map.
This might be possible in sandbox as well
- Economist – Accumulate 2,500,000 money in Campaign mode.
- Vive le Resistance – Successfully complete all of Charlie’s missions in Campaign mode.
This one may be missable, although they are super easy so you shouldn’t ever fail them
- Crisis Committee – Successfully complete all of Julie’s missions in Campaign mode.
This one is missable as these missions are all timed. If you are not ready for them they will expire and prevent the achievement.
- No News is Good News – Defeat Helga in Campaign Mode.
- Winter Soldier – Unlock the camp in the Snow Biome.
- Tear Down The Wall – Defeat Berker in Campaign Mode.
- Desert Power – Recover all the territories in the Desert Biome.
- Desert Rat – Unlock the Camp in the Desert Biome.
- هناك’s Something in those Trees – Recover all territories in the Forest Biome (West Forest only, East Forest is not needed).
- Jantine, The Misfortunes of Evil – Defeat Jantine in Campaign Mode.
- First Step – Complete your first mission successfully.
There are also missions in sandbox so those might count as well
In the sandbox mode, players have the opportunity to obtain the remaining achievements. These achievements are unaffected by difficulty settings, allowing players to adjust the game’s challenge according to their preferences. Unless specified otherwise, achievements are cumulative across all playthroughs. على سبيل المثال, achieving a milestone like destroying 100 drones does not need to be accomplished in a single map.
While I won’t list out all the achievements here, they are generally self-explanatory and easy to achieve. None of them require special tactics. لكن, I’ll discuss battle mode towards the end of the guide, which can be used for a quick cleanup to obtain sandbox achievements efficiently.
Guide Overview
When starting, feel free to skip the tutorial. Even if it nudges you to attack early on, the trick works best when you stick to the starter regions. لكن, grabbing a third region from the get-go won’t cause any trouble.
The Cheese Factory’s core idea revolves around building up your camp to nurture an army of self-sufficient super soldiers before diving into territorial conquest. You can actually bag most non-sandbox achievements before deploying your first super soldier.
Discussing base layouts or intricate tactics feels a bit iffy here because the game pretty much lets you tinker endlessly without throwing any attacks your way. You’re free to experiment with layouts, بحث, basically anything. Still, it wouldn’t be much of a guide if I didn’t throw in some tips.
Here are some overarching mechanics to bear in mind: Everything in the game aligns with a skill and color system; Speed/Blue, Intelligence/Yellow, Strength/Red, Accuracy/Purple. The idea is to match up workers with high skill in the relevant job. على سبيل المثال, cooking favors speed, so you’d ideally want a cook with high speed skill, while maintenance leans towards strength.
Sounds reasonable, يمين? حسنًا, it doesn’t quite matter as much as you’d think. New recruits come in with stats ranging from 6 ل 16 (approximately) out of a possible 100. Whether your security guard has 6 accuracy or 16 دقة, they’ll still do the job decently. The difference in product or research output between someone with 6 skill versus 16 skill is just a few points. So don’t sweat it trying to find the perfect cook with a high speed stat—it won’t make a big difference overall. You can slot anyone into any role and manage just fine.
But if it bugs you, you can always have someone train up their stats and then reassign them to the best job. شخصيا, I cruised through the whole game without stressing over it.
خطوة 1: الأساسيات
أولاً, you’ll want to prioritize building the following structures: a Mess Hall, Maintenance Shack, Food Warehouse, Power Plant, Fuel Warehouse, and Living Quarters. You have all the time you need and a healthy cash flow to support construction without financial concerns.
Let’s start with setting up the power infrastructure. Begin by constructing a power grid using poles positioned at the vertices of squares, which won’t occupy any space within the grid. Ensure the power station is connected to the network and to each other, or else the power distribution will remain localized. بدءًا, localize the power supply, but remember to eventually integrate wind and solar energy sources for a distributed network to enhance security and sustainability.
For the Mess Halls, commence with one and ensure coverage for both shifts. Adjacent to it, place a Food Warehouse and stock it with sufficient food supplies (which, conveniently, do not spoil). Aim for three level 3 Mess Halls in the endgame, each capable of accommodating around 30 individuals. Centralize these facilities on the map for optimal accessibility.
Regarding maintenance, begin with one night shift and one day shift. Maintenance workers are crucial for upkeep, repairing buildings with dropping repair stats, and reconstructing structures damaged by bombs. They also handle the transportation of goods from warehouses to the required buildings. Enhance efficiency by locating warehouses as close as possible to their respective buildings. As the game progresses, expand to three level 3 maintenance shacks with a total of 6 day and 6 night shift workers, whose distribution can be adjusted to maximize efficiency as needed.
When it comes to housing for your personnel, it’s essential to differentiate between soldiers and other workers. Soldiers, who deploy on missions and work in factories, require barracks, each capable of housing up to 7 الجنود.
على الجانب الآخر, non-military workers such as cooks, doctors, and security personnel need private housing. It’s important to keep housing away from noisy structures to avoid complaints. A common strategy is to establish a housing district on the left side of the base, away from noisy facilities, while placing noisy structures like factories on the right side.
In the center of the base, it’s beneficial to position the maintenance shack, mess hall, and entertainment buildings. The distance between housing and workplaces isn’t a significant concern, as the game manages schedules efficiently, minimizing downtime between shifts. Entertainment buildings should be centralized, as people tend to spend much of their free time there.
For entertainment facilities, including one of each type should suffice. While you do generate income from entertainment, it’s not substantial enough to cause worry. You can adjust the income from these buildings to prioritize morale, which is a good idea but not absolutely necessary for success.
خطوة 2: بحث
لذا, we’ve got a long road ahead of us in this game. It’s pretty much a sandbox, meaning we can research anything we want without any restrictions. If you’re aiming for that research achievement, we should dive into it now.
I know it might seem odd; we’re playing a game centered around a military base and campaign, yet we don’t even have any soldiers yet. But trust me, we’ll get there eventually. Just hang in there with me.
Before we go too deep into things, let’s discuss medicine. At some point, one of our folks will inevitably fall sick or get injured. We’ll need to construct a hospital when that happens. No need to have one sitting around when everyone’s healthy, يمين? And as for actual medicine, we can’t buy any just yet, but when we build a hospital, it comes stocked with 50 units. If we run out, we can simply delete the building and make a new one. Once we unlock factories, we can produce our own medicine.
With the basics sorted out, let’s aim to have a total of 10 research facilities up and running. نعم, you heard me right, 10 منهم.
Each research facility will have one researcher for the day shift and one for the night shift. Although you can upgrade the facility to accommodate two people per shift, it doesn’t actually increase the research output. Research tasks are highlighted in yellow, but honestly, the Intelligence (INT) level of the researcher doesn’t make much of a difference at this stage. Just pick anyone available and start pumping out the research.
With research pouring in endlessly, we’ve got some priorities to manage. Sure, if you’re aiming for the achievement, you’ll want to research everything eventually, but the order we tackle things can make a big difference in speeding things up (or at least keeping you occupied while waiting).
First up, funnel all your research into warehouses. Get them up to level 3 so you can unlock automatic selling of surplus goods. Once you’ve got this, set up 3-5 farms and link them to the food warehouse used by your mess hall. Ensure the warehouse is upgraded and set to sell. Then sit back and watch the cash flow in endlessly. Trust me, you’ll thank yourself for this later. Don’t worry too much about having more than 1 soldier per shift; additional soldiers won’t boost production, they’re mainly there to cover shifts when someone’s injured or late to work.
You can also start setting up ammo and fuel production, but don’t go overboard just yet. One factory for each should suffice. As for Medicine, if you skipped the tutorial, you won’t be able to buy or sell it just yet, so hold off on that for now.
Your next research priority should be solar and wind power to reduce reliance on fuel and kickstart your distributed power grid.
بعد ذلك, focus on upgrading housing to save space, then upgrade the mess hall and maintenance facilities to level 3. أخيراً, start delving into soldier training and security buildings as needed.
خطوة 3: Security
Once you unlock security buildings, it’s time to start setting up your security grid. Security involves two main components: towers to detect spies and anti-drone hubs to shoot down drones.
Spies become a nuisance around the middle of the forest biome, while drones become a concern towards the end of or after the desert biome.
You’ll want to ensure that your base has sufficient tower coverage. The game conveniently provides overlays at the bottom left of the screen so you can easily check coverage.
Each tower requires day and night shift security personnel, and they’ll each need private housing. If you need to rearrange things for better coverage, remember that every building has a free move button.
For anti-drone defense, you’ll need a security hub staffed by more security guards. The hub has a control radius within which you’ll build the anti-drone turret, anti-shield emitter, and anti-camouflage emitter. These components have larger radii at higher upgrade levels, so it might be wise to plan the network after obtaining all the upgrades.
Later in the campaign, drones will have shields, and spies will use cloaking fields, so it’s crucial to have all defenses in place eventually.
خطوة 4: Super Soldiers
أخيراً, some action indeed!
The game boasts a decent selection of soldier types, categorized into tiers and specializing in various combinations of attributes. The concept revolves around training soldiers in specific attributes and then having them specialize to build your army. Each soldier is assigned a battle power, determined by their experience level and associated attributes. Higher-tier soldiers offer greater potential for higher battle power. Each mission will necessitate different types of soldiers with various specializations and a total battle power requirement for success.
Sounds like a solid game, يمين?
الآن, you might be expecting a detailed rundown of all soldier types, their associated stats, perhaps even an in-depth discussion and tier list. لكن, all of that becomes redundant with the introduction of the super soldier.
The super soldier boasts all four stats at 95 or higher out of 100, with the highest potential battle power in the game (over 210). علاوة على ذلك, super soldiers can fulfill any role in any mission, rendering specializations meaningless. There are two downsides to the super soldier: the lengthy training time and the hefty salary cost of 5000 كل. لحسن الحظ, both of these downsides are easily mitigated.
The training time becomes irrelevant as we have unlimited time at our disposal.
As for the cost, it’s taken care of by the fact that we can essentially print money with factories.
To kickstart your super soldier program, begin with the four training grounds: سرعة, قوة, دقة, and Intelligence. Start recruiting soldiers and assign them to one of these training grounds. ثم, remember to Set Goal to Super Soldier for each recruit. Setting this goal will inform you when they’ve maxed out an attribute and are ready to switch their training, as well as when they’re finished training and ready to graduate.
While you could attempt to automate super soldier training with an instructor, instructors take nearly as much training as a super soldier themselves. It’s more efficient to just train them as super soldiers and skip instructors altogether.
To graduate super soldiers, you’ll need a Super Soldier building. This serves as their hangout spot during the day and where they juice up on Super Soldier serum (بجد, watch the animations, it’s quite amusing). Each building can accommodate two super soldiers, so you’ll need multiple buildings for your army.
You might feel tempted to create a massive army of super soldiers, but they’re rather costly. You can progress through the game at a decent pace with 14 super soldiers (equivalent to 2 barracks), covering both day and night shifts. At some point in the campaign, you’ll be forced to lose two soldiers, likely through scripted events. Keep this in mind. Missions typically involve 3-4 soldiers at a time, with some “boss fights” requiring 6. Having 14 soldiers allows you to tackle multiple missions simultaneously and saves time later on. I ended up with 24 super soldiers by the end, which was definitely overkill.
While you’re training your super soldiers, you can continue researching. Once your research is complete, you can demolish the research buildings (saving power and maintenance costs) and instruct your researchers to switch jobs and become soldiers as well. Just ensure you have enough barracks to accommodate them all.
خطوة 5: Win the Game
The final piece you’ll need before deploying your super soldiers is a helipad. Construct multiple helipads so you can undertake multiple missions simultaneously.
الآن, go out there and dominate!
With your immense battle power, success is virtually guaranteed on all missions up to the very end. In the endgame, there may be some missions that require a high enough battle power that your success rate drops to 80-90%… Oh no! Whatever will you do?!
A couple of things to note:
Some missions have timers, set to 33 minutes of real-time. This gives you ample time to allow your soldiers to rest and redeploy. If the timer runs out, the mission fails, and you lose your opportunity. This can cause you to miss out on certain achievements. هناك 10 such missions distributed throughout the game. أقل, I’ve listed all the missions so you can prepare accordingly.
بالإضافة إلى ذلك, there are special missions for Charlie. These missions involve PERMANENTLY transferring soldiers to Charlie’s rebel forces, meaning you lose them and won’t get them back. Do not give him super soldiers. بدلاً من, either train up other soldiers yourself to satisfy his requirements or purchase mercenaries and send those.
As for Villages and Suppliers, حسنًا, they’re pretty much pointless. Throughout most of the game, the starter suppliers will offer you the best deal to sell your surplus goods. Villages may provide some money, but it’s not significant enough to matter. They also offer more recruits, but you’ve already assembled your army. Just set their taxes to the lowest possible and aim for the achievement for 100% village happiness.
Mission List
Here’s a breakdown of all the missions, their respective regions, and requirements. Some missions involve decisions, but I haven’t detailed those since it would require frequent saving and prolong documentation. عادة, the outcomes of these decisions are inconsequential. They might result in gaining research (now useless), ذهب (also pointless), favor changes with villages, or soldier injuries. لكن, these outcomes aren’t significant and can be managed easily.
Occasionally, a decision may result in the loss of soldiers. Sgt. Hawkins warns that if soldiers are captured by the enemy, they’re gone for good. If this happens to a super soldier, you’ll need to decide whether to accept the loss or reload a save. الأمر متروك لك. In one desert mission, أ “boss fight” scenario, losing two soldiers is predetermined. In such cases, it’s best to accept the loss and continue.
في اللعبة, regions aren’t selectable or named. To simplify referencing missions, I devised a numbering/naming system. I’ve included labeled pictures in this spreadsheet to aid in understanding: Mission Spreadsheet.
Sandbox Tactics
If you want to tidy up some achievements, consider diving into sandbox mode. في هذا الوضع, you have two play options and access to 10 diverse maps. زائد, you can tweak various sliders to adjust the game’s difficulty to your liking. Go ahead and make things super easy while still racking up achievements.
For a quick hunt, focus on the Drone and Spy achievements. Crank those settings up to HIGH, and tackle them one by one in reconquest mode. Stick to one mode at a time, and you’ll snag these achievements in no time. Once you’ve secured them, simply toggle them off for future sessions and skip bothering with security buildings altogether.
Reconquest mode mirrors the campaign but with generic missions. Your goal is to reclaim all the areas for victory, with close quarters and corridor being the two smallest maps, ideal for swift domination. Take your sweet time setting up your cheese factory and then unleash your super soldiers for a breezy win. If you’ve already completed research achievements, focus solely on self-sustainment and training efficiency. You can easily notch up the 200-mission achievement here, especially since the campaign should have already covered around 80 missions for you.
In Battle mode, the game kicks off with the enemy rapidly seizing land. Victory goes to the first player to encircle the enemy base with troops, cutting off their ability to deploy new units. هنا, setting up your Cheese Factory is quicker and simpler, allowing you to conquer any map in less than a game day.
Unlike Reconquest mode, you don’t have to reclaim all areas for victory, so you can opt for a speedy rush toward the enemy base. The enemy AI operates under different rules, with a fixed troop deployment rate over time. As you approach their base, their deployment speeds up, but they’ll eventually exhaust their resources. Stay persistent, and if you encounter a glitch where the enemy won’t perish or fight back, simply save and reload the game to resolve the issue.
For a one-day victory, follow this streamlined build order: start with a maintenance shack manned by one worker and possibly one house (though it might not be necessary), then construct two barracks, three power plants, one fuel warehouse (which might not be required), one training facility of your choice, and one tier 1 specialization building corresponding to the training facility. If you opt for intelligence and communications specialization, you won’t need to worry about ammo. أخيراً, include one to three helipads in your setup.
With these structures in place, you won’t need entertainment or food, as you’ll wrap up your conquest by nightfall.
Once you’ve hired a worker for maintenance to ensure your power stays on, focus on turning every new recruit into a soldier. Set their goal, specialize them as soon as they’re ready, and promptly deploy them. As fresh soldiers join your ranks, advance them forward in a leapfrog manner toward the enemy’s front door. It’s not necessary to hold onto the territory you capture; just keep forging ahead. Your priority should be securing a village.
With a village under your control, launch a recruitment campaign to recruit three soldiers simultaneously, rapidly boosting your soldier count. You can group up to six soldiers together, with each region accommodating three stacks. Total battle power is tallied by stacking up the battle power of each stack and comparing it to the enemy’s.
Sooner or later, you’ll cross paths with the enemy. Combat is straightforward: if enemy soldiers are in an adjacent region, the total battle power is compared, and the side with the lowest power loses. It’s a simple affair, and you’ll quickly get the hang of it. Keep churning out soldiers and overwhelm the AI with sheer numbers. With a finely tuned build order and nimble mouse-clicking, you’ll have the map conquered before the night shift kicks in.
هذا كل ما نشاركه اليوم من أجل هذا One Military Camp مرشد. تم إنشاء هذا الدليل وكتابته في الأصل بواسطة soldyne. في حالة فشلنا في تحديث هذا الدليل, يمكنك العثور على آخر تحديث باتباع هذا وصلة.