✅ تم التحقق من المصدر عبر مجتمع البخار
- عنوان التصحيح: Patch v1.084 (رئيسي)
- تاريخ إصدار التصحيح: أبريل 19, 2024
The developer of Heartless & Dreadful : Return By 72 Hours has released a new update for the game on April 19, 2024. فيما يلي الأشياء الجديدة التي يجب أن تتوقع رؤيتها أو تغييرها في هذا التحديث الجديد. تم جمع هذه المعلومات مباشرة من الإعلان الرسمي على Steam.
Initially I was going to release all of this with the playable knight update, لكن, things happen.
I may have a surgery coming up, so I thought I’ll just dump it here.
You know. ل… just in case reasons.
- عام – Fixed a rare issue where the jumping animation wouldn’t play out or have a delayed animation
- عام – Minor performance increase for hit effects, there is now a max amount of lights that can be spawned from a hit effect, which will improve performance in areas with a lot of enemies being hit at once.
- عام – Minor lighting improvements, as it turns out a specific shader ignored directional light. The player and enemies are now properly affected by it where needed. This does not cause any performance decreases, as it is simply adds information for the shader to take data from.
- عام – Lighting has been re-baked in some levels, mainly where it was realtime before. Expect better performance in Mission 01.
- عام – Some missing locale(لغة) information has been added.
- عام – Mission number now shows up in the pause menu.
- عام – Multiple enemies recieved additional LODs to improve performance where possible.
- عام – The character tilting system now rebalances the character tilt when the camera is not moving.
- عام – Charged shot sounds now stop when switching ranged weapons. (Granted, this is probably a more temporal workaround for the annoying charging sound effect not stopping in some scenarios, I think I should take a look into it a bit more later.)
- Huntress – Fixed an issue where Huntress would have “Dodge mode” visisble on her user interface. This was an unintentional side effect from developing playable knight as he reuses the same system.
- Huntress – Reduced the walking speed animation in order for it to look a bit more natural.
- Shamir – Will now properly aim up and down, the aiming system from Huntress has been ported over. This however, doesn’t affect the grenade launcher for balancing reasons.
- Shamir – Grenade Launcher – Reduced the damage output of the grenade launcher itself.
- Shamir – Grenade Launcher – Reduced the damage of the explosive dump.
- Shamir – Grenade Launcher – Added a missing muzzle flash effect.
- Shamir – Grenade Launcher – A new move has been added to the upgrades menu. (You know, I probably should have added a cooldown for it… اوه حسناً, enjoy no cooldown while it lasts.)
Move in question:
- Mission 12 – Small balance adjustments for the enemies for that specific mission.
- Upgrade Menu – Split the collected HP/CT upgrade lines so they are easier to read.
Known issues –
من الناحية الفنية, only the Linux one, but that’s outside of my hands. Proton team is aware of it and have a ticket for it.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky discord. For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE
لمعرفة المزيد حول هذا التحديث الجديد, تأكد من المصدر الرسمي المذكور أعلاه.