An overview of every faction and the units contained within them.
Second French Empire
The French army is well rounded and can be seen as the “قاعدة” faction. All its units are well rounded and fairly costed. This allows the faction to play in almost any way it wants. Whether that is aggressive with cavalry, strong line infantry, or anything else. Although the French do not have any glaring weakness they also do not have anything they are the best at. This means they will have to overcome enemy strengths through being well rounded to win the day. Infantry Weapons
يكلف $100
Equipped with Tabatiere Rifle
سمات : Breakable – Retreats at 0 cohesion
يكلف $165
Equpped with Chassepot Rifle
سمات: لا أحد
يكلف $180
Equipped with Chassepot Rifles
سمات: Melee Drill – Receives -1 damage in Melee
يكلف: $155
Equipped with Chassepot Rifles
سمات: Range Drill – Has +1 ranged damage
Skirmishing – Immune to Attrition
Breakable – Retreat at 0 cohesion
يكلف: $170
Equipped with Chassepot Rifles
سمات: Skirmishing – Immune to Attrition
يكلف: $200
Equipped with Chassepot Rifles
سمات: Range Drill – Has +1 ranged damage
Skirmishing – Immune to Attrition
يكلف: $215
Equipped with Chassepot Rifles
سمات: Melee Drill – Receives -1 damage in Melee
Rugged – Ignores Terrain Penalties
يكلف: $245
Equipped with Chassepot Rifles
سمات: Range Drill – Has +1 ranged damage
Efficiency – Has +1 Maneuver Order
يكلف: $150
Equipped with Sabers
سمات: لا أحد
يكلف: $175
Equipped with Sabers
سمات: Shock Attack – Has +2 charge attack
يكلف: $150
Equipped with Sabers
سمات: Skirmishing – Immune to Attrition
يكلف: $200
Equipped with M1866 Fusil Carbine
سمات: لا أحد
يكلف: $160
Equipped with Sabers
سمات: Melee Drill – Receives -1 damage in Melee
يكلف: $265
Equipped with M1866 Fusil Carbine
سمات: Shock Attack – Has +2 charge attack
Melee Drill – Receives -1 damage in Melee
يكلف: $165
سمات: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Has +2 Adjacent Range Damage
يكلف: $205
سمات: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Has +2 Adjacent Range Damage
يكلف: $210
سمات: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Has +2 Adjacent Range Damage
يكلف: $225
سمات: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
يكلف: $190
سمات: Anti Personnel – Has +2 Adjacent Range Damage
Range Drill – Has +1 ranged damage
North German Confederation (بروسيا)
The Prussian army prides itself on highly flexible infantry and the best artillery among all nations. Used well you can run circles around enemy infantry with your own and blast any force apart with your Krupp guns. لكن, it’s artillery is the most expensive and losing it can completely collapse your line. On top of that cavalry is mostly average and doesn’t stand out in any real way leaving them potential vulnerable to flanks.Prussian Infantry Weapons
ملحوظة: The Bavarian Werder Rifle is only available to Bavarian Line Infantry.
يكلف: $120
Equipped with Needle Gun
سمات: Breakable – Retreats at 0 cohesion
Efficiency – Has +1 maneuver order
يكلف: $155
Equipped with Needle Gun
سمات: Efficiency – Has +1 maneuver order
يكلف: $145
Equipped with Needle Gun
سمات: Rugged – Ignores terrain penalties
يكلف: $160
Equipped with Needle Gun
Only unit that can equip Bavarian Werder Rifle
سمات: صدمة – Has +2 charge attack
يكلف: $140
Equipped with Needle Gun
سمات: Efficiency – Has +1 maneuver order
Skirmishing – Immune to attrition
يكلف: $195
Equipped with Needle Gun
سمات: Efficiency – Has +1 maneuver order
Melee Drill – Receives -1 damage in melee
يكلف: $215
Equipped with Needle Gun
سمات: Efficiency – Has +1 maneuver order
Range Drill – Has +1 range damage
يكلف: $150
Equipped with Saber
سمات: لا أحد
يكلف: $190
Equipped with Sabers
سمات: صدمة – Has +2 charge attack
يكلف: $265
Equipped with M1862 Dreyse Carbine
سمات: Skirmishing – Immune to attrition
يكلف: $220
Equipped with M1862 Dreyse Carbine
سمات: Efficiency – Has +1 maneuver order
يكلف: $160
Equipped with Sabers
سمات: Melee Drill – Receives -1 damage in melee
يكلف: $185
Equipped with Sabers
سمات: صدمة – Has +2 charge attack
Melee Drill – Receives -1 damage in melee
يكلف: $220
سمات: Cumbersome – Can only receive 1 order per turn
Breech Loader – Has +1 attack order
Range Drill – Has +1 range damage
يكلف: $205
سمات: Cumbersome – Can only receive 1 order per turn
Anti Personal – Has +2 adjacent range attack
يكلف: $265
سمات: Cumbersome – Can only receive 1 order per turn
Breech Loader – Has +1 attack order
Range Drill – Has +1 range damage
يكلف: $315
سمات: Cumbersome – Can only receive 1 order per turn
Breech Loader – Has +1 attack order
Range Drill – Has +1 range damage
يكلف: $355
سمات: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
Breech Loader – Has +1 attack order
Range Drill – Has +1 range damage
المملكة المتحدة (Britain)
The British army fully commits to quality over quantity. Most of it’s infantry and carbine armed cavalry posses the Range Drill trait giving them +1 range damage which makes them devastating at range. In one on one fights almost nothing can beat a British infantry unit because of this. لكن, this comes at the downside of infantry being overall the most expensive in the game limiting the number that the British can field. They will need to rely on their superior range firepower to keep enemies away and minimize losses or else they will lose the battle of attirition.British Infantry Weapons
يكلف: $170
Equipped with Snider Enfield
سمات: Range Drill – Has +1 range attack
يكلف: $115
Equipped with Enfield
سمات: Range Drill – Has +1 range attack
Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion
يكلف: $175
Equipped with Snider Enfield
سمات: Range Drill – Has +1 range attack
Skirmishing – Immune to attrition
يكلف: $165
Equipped with Snider Enfield
سمات: Range Drill – Has +1 range attack
Skirmishing – Immune to attrition
Rugged – Ignores terrain restrictions
يكلف: $210
Equipped with Snider Enfield
سمات: Range Drill – Has +1 range attack
Melee Drill – Receives -1 damage in melee
يكلف: $240
Equipped with Snider Enfield
سمات: صدمة – Has +2 charge attack
Range Drill – Has +1 range attack
Efficiency – Has +1 maneuver order
يكلف: $150
Equipped with Sabers
سمات: لا أحد
يكلف: $175
Equipped with Sabers
سمات: صدمة – Has +2 charge attack
يكلف: $265
Equipped with M1867 Westley-Richards
سمات: Range Drill – Has +1 range attack
Skirmishing – Immune to attrition
يكلف: $235
Equipped with M1867 Westley-Richards
سمات: Range Drill – Has +1 range attack
يكلف: $275
Equipped with M1867 Westley-Richards
سمات: Melee Drill – Receives -1 damage in melee
Range Drill – Has +1 range attack
يكلف: $185
Equipped with Sabers
سمات: صدمة – Has +2 charge attack
Melee Drill – Receives -1 damage in melee
يكلف: $165
سمات: Anti Personal – Has +2 adjacent range damage
Cumbersome – Can only receive one order per turn
يكلف: $205
سمات: Anti Personal – Has +2 adjacent range damage
Cumbersome – Can only receive one order per turn
يكلف: $250
سمات: Anti Personal – Has +2 adjacent range damage
Cumbersome – Can only receive one order per turn
يكلف: $225
سمات: Indirect Fire – Can fire over obstructions
Cumbersome – Can only receive one order per turn
يكلف: $165
سمات: Anti Personal – Has +2 adjacent range damage
Breech Loader – Has +1 attack order
يكلف: $280
سمات: Cumbersome – Can only receive one order per turn
Breech Loader – Has +1 attack order
Russian Empire
The Russian Empire relies on superior numbers to overwhelm the enemy to carry the day. Their units are not particularly bad but instead suffer from the disorganized trait. This causes them to only regain half of their cohesion at the start of rounds which causes their units to generally lose ranged fights that drag on. لكن, these cheaper units also means the Russians often outnumber their enemy. Their calvary is a highlight as it’s quite cost effective if it can flank and charge from the side or rear. Otherwise it will want to close up on the enemy where it can play on a more even field by blocking the enemy from gaining their cohesion back while being more tolerant to some losses.Russian Infantry Weapons
يكلف: $80
Equipped with 6 Lines Rifle 1856
سمات: Disorganized – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
يكلف: $115
Equipped with 6 Lines Rifle 1856
سمات: Disorganized – Regenerates only half cohesion at start of turn
يكلف: $110
Equipped with M1867 Krnka Rifle
سمات: Disorganized – Regenerates only half cohesion at start of turn
Skirmishing – Immune to attrition
يكلف: $180
Equipped with M1867 Krnka Rifle
سمات: Skirmishing – Immune to attrition
Rugged – Ignore terrain penalties
Range Drill – Has +1 range damage
Equipped with M1867 Krnka Rifle
سمات: Melee Drill – Receives -1 damage in melee
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $185
Equipped with M1867 Krnka Rifle
سمات: Range Drill – Has +1 range damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $140
Equipped with Sabers
سمات: Disorganized – Regenerates only half cohesion at start of turn
يكلف: $165
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
Skirmishing – Immune to attrition
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $180
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $190
Equipped with M1867 Dragoon Krnka
سمات: Disorganized – Regenerates only half cohesion at start of turn
يكلف: $150
Equipped with Sabers
سمات: Melee Drill – Receives -1 damage in melee
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $175
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
Melee Drill – Receives -1 damage in melee
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $155
سمات: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $195
سمات: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $200
سمات: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف $235
سمات: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $155
سمات: Anti Personal – Has +2 adjacent range damage
Breech Loading – Has +1 attack order
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $270
سمات: Cumbersome – Can only receive one order per turn
Breech Loading – Has +1 attack order
Disorganized – Regenerates only half cohesion at start of turn
الإمبراطورية العثمانية
The Ottoman Empire truly embraces the the quantity over quality mind set. In a matter similar to the Russian Empire it’s units are overall cheap however it’s units are even cheaper and suffer from negative traits such as disorganized and breakable. Due to those factors the Ottomans have to aim to overwhelm through sheer number of units. It is incredibly difficult to have a “fair” fight with the ottomans as they can’t trade blows long term. High aggression and accepting losses are what makes the Ottomans a fierce opponent.Ottoman Empire Infantry Weapons
Ottoman Empire Calvary Weapons
يكلف: $80
Equipped with Enfield
سمات: Disorganized – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
يكلف: $125
Equipped with Enfield
سمات: صدمة – Has +2 charge damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $105
Equipped with Enfield
Trait: Breakable – Retreats at 0 cohesion
يكلف: $135
Equipped with Enfield
Trait: Rugged – Ignores terrain penalties
يكلف: $140
Equipped with Snider-Enfield .577
سمات: Melee Drill – Receives -1 damage in melee
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $110
Equipped with Snider-Enfield .577
سمات: Disorganized – Regenerates only half cohesion at start of turn
Skirmishing – Immune to attrition
يكلف: $185
Equipped with Snider-Enfield .577
سمات: Rifle Drill – Has +1 range damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $210
Equipped with M1866 Winchester
سمات: Breakable – Retreats at 0 cohesion
Skirmishing – Immune to attrition
يكلف: $145
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $165
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $165
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
Skirmishing – Immune to attrition
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $110
Equipped with Sabers
سمات: Disorganized – Regenerates only half cohesion at start of turn
يكلف: $230
Equipped with M1866 Winchester
سمات: Melee Drill – Receives -1 damage in melee
يكلف: $135
سمات: Cumbersome – Can only recieve one order per turn
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $195
سمات: Cumbersome – Can only recieve one order per turn
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $200
سمات: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $215
سمات: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $155
سمات: Anti Personal – Has +2 adjacent range damage
Breech Loading – Has +1 attack order
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $210
سمات: Cumbersome – Can only receive one order per turn
Breech Loading – Has +1 attack order
Rifle Drill – Has +1 range damage
Disorganized – Regenerates only half cohesion at start of turn
Austrian Empire
The Austrian army is an interesting force. With most of it’s infantry sporting the skirmish ability allowing to it ignore attrition, the Austrian army can disengage from almost any fight regardless of how it’s going. This flexibility gives them the ability to recover from bad fights or just play a hit and run style game plan that can wear down the enemy over time. Another interesting perk is that all of it’s artillery is able to indirect fire making them quite strong and flexible. All of this mobility does mean that the Austrians can find themselves lacking the heavier side of the army and this can stunt their potential if that can’t face the more elite forces of enemies.Infantry Weapons
يكلف: $135
Equipped with M1854
سمات: لا أحد
يكلف: $150
Equipped with M1854
سمات: صدمة – Has +2 charge damage
Disorganized – Regenerates only half or cohesion at start of turn
يكلف: $145
Equipped with M1854 Lorenz
سمات: Efficiency – Has +1 movement order
يكلف: $135
Equipped with M1854 Lorenz
سمات: صدمة – Has +2 charge damage
يكلف: $185
Equipped with M1867 Werndl-Holub
سمات: Skirmish – Immune from attrition
يكلف: $160
Equipped with M1867 Werndl-Holub
سمات: Skirmish – Immune from attrition
Rugged – Ignores terrain penalties
يكلف: $200
Equipped with M1867 Werndl-Holub
سمات: Skirmish – Immune from attrition
Efficiency – Has +1 movement order
Rugged – Ignores terrain penalties
يكلف: $245
Equipped with M1867 Werndl-Holub
سمات: Range Drill – Has +1 range damage
Efficiency – Has +1 movement order
يكلف: $150
Equipped with Sabers
سمات: لا أحد
يكلف: $160
Equipped with Sabers
سمات: Skirmish – Immune from attrition
Disorganized – Regenerates only half or cohesion at start of turn
يكلف: $190
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
يكلف: $185
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
Skirmish – Immune from attrition
Disorganized – Regenerates only half or cohesion at start of turn
يكلف: $200
Equipped with M1867 Werndl-Holub Carbine
سمات: لا أحد
يكلف: $145
Equipped with Sabers
سمات: لا أحد
يكلف: $205
سمات: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Has +2 adjacent range damage
Costs: $260
سمات: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Rifle Drill – Has +1 ranged damage
Costs: $250
سمات: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
Indirect Fire – Can fire over obstructions
Costs: $190
سمات: Anti Personal – Has +2 adjacent range damage
Rifle Drill – Has +1 ranged damage
Sardinia-Piedmont (إيطاليا)
Italy as a faction is a faction that can be somewhat map dependent on how effective they are. They are filled with specialized infantry many of which have the rugged trait allowing them to ignore terrain penalties. These units can be highly effective by doing things other infantry simply cannot but they are often weaker in head on fights. There are also many skirmish and efficient units allowing Italy to be quite mobile in its infantry movements. By ignoring terrain the Italians can be quite aggressive in ways that other nations can’t do and they must leverage this to succeed. If they get tangled in a purely open area they will feel their infantry lacking.Infantry Weapons
يكلف: $80
Equipped with M1860 Piedmontese
سمات: Disorganized – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
يكلف: $130
Equipped with F ucile M1844
سمات: Efficiency – Has +1 movement order
Rugged – Ignores terrain penalties
يكلف: $125
Equipped with F ucile M1844
سمات: Disorganized – Regenerates only half cohesion at start of turn
يكلف: $150
Equipped with F ucile M1844
سمات: Melee Drill – Recieves -1 damage in melee
Efficiency – Has +1 movement order
يكلف: $90
Equipped with F ucile M1844
سمات: Skirmishing – Immune to attrition
Disorganized – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
يكلف: $150
Equipped with F ucile M1844
سمات: Rugged – Ignores terrain penalties
Skirmishing – Immune to attrition
يكلف: $170
Equipped with F ucile M1844
سمات: صدمة – Has +2 charge damage
Skirmishing – Immune to attrition
Rugged – Ignores terrain penalties
يكلف: $185
Equipped with F ucile M1844
سمات: Range Drill – Has +1 range damage
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $110
Equipped with Sabers
سمات: Disorganized – Regenerates only half cohesion at start of turn
Rugged – Ignores terrain penalties
Breakable – Retreats at 0 cohesion
يكلف: $150
Equipped with Sabers
سمات: لا أحد
يكلف: $175
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
يكلف: $160
Equipped with Sabers
سمات: Skirmishing – Immune to attrition
Rugged – Ignores terrain penalties
يكلف: $175
Equipped with Assorted Carbines
سمات: صدمة – Has +2 charge damage
يكلف: $165
سمات: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
يكلف: $205
سمات: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
يكلف: $210
سمات: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
يكلف: $185
سمات: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
الولايات المتحدة الأمريكية
The USA is a force that can bring a cheap large army but at the cost of its units having very low cohesion. Most units do not have a negative trait meaning that they function quite normally at first. On top of that they also have many options for fast aggressive cavalry. لكن, once combat starts units will quickly lose cohesion that can lead to heavy casualties if not managed well. The US wants to use its larger force to control the pace of the battle where it can manage the low cohesion of its units and minimize casualties. Infantry Weapons
يكلف: $90
Equipped with Springfield M1861
سمات: Breakable – Retreat at 0 cohesion
يكلف: $120
Equipped with Springfield Model 1866
سمات: لا أحد
يكلف: $135
Equipped with Springfield Model 1866
سمات: Melee Drill – Receives -1 damage in melee
يكلف: $145
Equipped with Springfield Model 1866
سمات: صدمة – Has +2 charge damage
يكلف: $90
Equipped with Springfield Model 1866
سمات: Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion
يكلف: $185
Equipped with Sharps M1848
سمات: Range Drill – Has +1 range damage
Skirmishing – Immune to attrition
يكلف: $155
Equipped with Springfield Model 1866
سمات: Efficiency – Has +1 maneuver order
يكلف: $195
Equipped with Springfield Model 1866
سمات: صدمة – Has +2 charge damage
Range Drill – Has +1 range damage
يكلف: $120
Equipped with Sabers
سمات: Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $140
Equipped with Sabers
سمات: Skirmishing – Immune to attrition
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $175
Equipped with Sabers
سمات: Rugged – Ignores terrain penalties
يكلف: $190
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion
يكلف: $165
سمات: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
يكلف: $220
سمات: Cumbersome – Can only receive one order per turn
Range Drill – Has +1 range damage
يكلف: $210
سمات: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
يكلف: $185
سمات: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
يكلف: $165
سمات: Breech Loading – Has +1 attack order
Anti Personal – Has +2 adjacent range damage
CSA
The Confederates are a nation that relies on speed and aggression to win a fight. Its infantry mostly share the efficiency trait allowing for two movements a turn allowing for aggressive plays. The Confederate units suffer from slightly lower cohesion that most other nations but their units are also not as cheap to where they can win through sheer weight of numbers. Instead it must use smart movement and its fast cavalry to flank or punch through lines quickly. The confederate forces can be a quick moving and hard hitting force but if it finds itself in a drawn out battle where casualties can mount it can see its spearheads dulled and unable to break through.Infantry Weapons
يكلف: $90
Equipped with Springfield M1855
سمات: Breakable – Retreats at 0 cohesion
يكلف: $130
Equipped with Springfield M1855
سمات: Efficiency – Has +1 maneuver order
يكلف: $80
Equipped with Springfield M1855
سمات: Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion
يكلف: $205
Equipped with Sharps M1848
سمات: Rifle Drill – Has +1 range damage
Skirmishing – Immune to attrition
Efficiency – Has +1 maneuver order
يكلف: $155
Equipped with Snider Enfield
سمات: Efficiency – Has +1 maneuver order
يكلف: $165
Equipped with Snider Enfield
سمات: Efficiency – Has +1 maneuver order
Rugged – Ignores terrain penalties
يكلف: $180
Equipped with Snider Enfield
سمات: صدمة – Has +2 charge damage
Efficiency – Has +1 maneuver order
يكلف: $190
Equipped with Snider Enfield
سمات: Rifle Drill – Has +1 range damage
Efficiency – Has +1 maneuver order
يكلف: $120
Equipped with Sabers
سمات: Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion
Disorganized – Regenerates only half cohesion at start of turn
يكلف: $150
Equipped with Sabers
سمات: Skirmishing – Immune to attrition
Disorganized – Regenerates only half cohesion at start of turn
Rugged – Ignores terrain penalties
يكلف: $175
Equipped with Sabers
سمات: Rugged – Ignores terrain penalties
يكلف: $230
Equipped with Sabers
سمات: صدمة – Has +2 charge damage
Skirmishing – Immune to attrition
Efficiency – Has +1 maneuver order
يكلف: $165
سمات: Cumbersome – Can only receive 1 order per turn
Anti Personal – Has +2 adjacent range damage
يكلف: $205
سمات: Cumbersome – Can only receive 1 order per turn
Anti Personal – Has +2 adjacent range damage
يكلف: $210
سمات: Cumbersome – Can only receive 1 order per turn
Anti Personal – Has +2 adjacent range damage
يكلف: $185
سمات: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
يكلف: $165
سمات: Breech Loading – Has +1 fire order
Anti Personal – Has +2 adjacent range damage
هذا كل ما نشاركه اليوم من أجل هذا Fire & Maneuver مرشد. تم إنشاء هذا الدليل وكتابته في الأصل بواسطة Complex Strategy. في حالة فشلنا في تحديث هذا الدليل, يمكنك العثور على آخر تحديث باتباع هذا وصلة.