DuckTales Remastered employs the WayForward engine, but it has a drawback of consistently running in full-window mode. Attempts to resolve this issue by modifying the “engine.ini” file with options like “windowed=false” prove ineffective. Consequently, this leads to unsightly micro-jittery visuals and non-fluid scrolling, often hovering between 58-59 frames per second (إطارا في الثانية).
How to Fix Fullscreen Issues
You can acquire dxvk, a DirectX to Vulkan wrapper, from its GitHub repository (verified with version 2.3). Place the dxvk files in the directory where “DuckTales.exe” is located.
.../x32/d3d9.dll, .../x32/dxgi.dll
التالي, in the same directory, generate a text document using Notepad and name it “dxvk.conf.” Configure this file to enforce a 60 frames per second limit for fullscreen exclusive mode with V-Sync.
# Enables frame rate limiter. The main purpose of this is to work around # bugs in games that have physics or other simulation tied to their frame # rate, but do not provide their own limiter. # # Supported values : Any non-negative integer dxgi.maxFrameRate = 60 # Overrides synchronization interval (Vsync) for presentation. # Setting this to 0 disables vertical synchronization entirely. # A positive value 'n' will enable Vsync and repeat the same # image n times, and a negative value will have no effect. # # Supported values: Any non-negative number dxgi.syncInterval = 1
Save the changes and enjoy the improved gaming experience, particularly when using G-Sync!
ملحوظة: Due to the Vulkan wrapper, the INITIAL launch of the game after these adjustments may exhibit lag and temporary freezes, as the wrapper converts DX9 shaders to VK. No need to be concerned; everything will run smoothly on subsequent launches. بالإضافة إلى ذلك, you may encounter a slight slowdown when loading levels for the first time.
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