A look at the combat mechanics behind the scenes and drawing verdicts from them. This guide includes: The damage formula, passive mechanics, aggro mechanics, and possibly more? (WIP)
The Damage Formula
Formula:
((Attack ^ 2 / Defense) * Ability Multiplier / Attacker Modifier) * [Other Modifiers] * Random
ملحوظات
- Different modifiers stack multiplicatively.
- Attacker Modifier: player character = 1 || enemy character = 2
- Overdrive Modifier: damage dealt and healing done = 1.25 || damage received = 0.85
- Overheat Modifier: damage dealt = 1 || damage received (physical) = 1.25 || damage received (magical) = 1.5
- Critical Modifier: 1.5 (up to 2 with passive)
- Gear 0 Mech Modifier: damage dealt and received = 0.75
- Gear 2 Mech Modifier: damage dealt and received = 1.25 || heal done = 1.5
- Random = 1 ~ 1.025
Takeaways
- The offensive stats (ATK and MAG) have a significantly higher weight in damage calculations than defensive stats (DEF and MND).
- Considering the first point, offensive buffs / debuffs make a bigger difference than defensive buff / debuffs, so always prioritize applying the former first. (e.g. Debuffing an enemy’s attack would protect you significantly better than buffing your party’s defense, especially so in harder difficulties.)
- The ATK and MAG stats are so strong that it’s not a good idea to prioritize Critical Chance over them in the vast majority of cases.
- على الجانب الآخر, it’s never worth equipping DEF UP passives. MND UP should only be equipped on characters who do mostly nothing but heal.
- In mech battles, healing is especially very effective at gear 2 with a modifier of +50% extra healing.
- For some reason, magic casting enemies are especially dangerous in overheat, التعامل +50% extra damage instead of the typical +25%.
Aggro Mechanics
- I’m yet to find the formula of how enemies pick their targets based on aggro numbers…
- Defending decreases aggro on character by 5 نقاط. (All Enemies)
- Normal attacking increases aggro on character by 5 نقاط. (Target Enemy)
- Most single-target abilities increase aggro on character by 10 نقاط. (Target Enemy)
- Most multi-target abilities increase aggro on character by 5 نقاط. (All Enemies)
- Most buffing, شفاء, and utility abilities increase aggro on character by 5 نقاط. (All Enemies)
- Most ultimate abilities increase aggro on character by 15 نقاط. (Target Enemy / All Enemies)
- Taunting abilities increase aggro on character by 20. (Target Enemy / All Enemies)
Takeaways
- Taunting abilities aren’t very effective at drawing aggro.
- The accessory, “فارس’s Honor”, and the passive, “War Cry”, are your best bets if you want enemies to aggro a certain character. Do keep in mind that they do not stack.
- Defending is the only action in the game that drops accumulated aggro, although it’s very minor.
Overdrive Mechanics
The Overdrive Area Size Per Setting
-
Foot Battles
- واسع: 30 – 95
- طبيعي: 40 – 90
- Extra Tight: 40 – 80
- Twisting Wind (Boss Ability): 0 – 20 و 41 – 60
-
Mech Battles
- واسع: 14 – 86
- طبيعي: 24 – 76
- Extra Tight: 34 – 66
Action Effects on the Overdrive
- Switching Characters: -5
- Defending: -5
- Normal Attacking: +5
- القدرات: +7
- Abilities that match the Overdrive action type: -12
- Ultimate: -15
Mech Action Effects on the Overdrive
- Gear 1 Mech Overdrive changes are the same.
- Gear 2 Mech Overdrive changes are inverted.
- Gear 0 Mech do not alter the Overdrive.
Passive Ability Notes
- Attribute and Resistance passives stack. All other passives do not.
- For other passives, if you have 2 or more passives of the same effect equipped, the game utilizes only the strongest one.
- Attribute passives provide stats relative to the character’s base attributes excluding equipment and other passives.
- Passives that increase inflicted damage stack with similar passives multiplicatively. على سبيل المثال, TP Sacrifice, HP Sacrifice, مستوى 2-3 Water Attack, إلخ.
- ال Crit Damage Up passive increases critical damage by a flat 30/40/50% up from 150%.
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