This is a simple short guide to help with getting started and provide some advice on the story missions.
Basic Advice
على العموم, you want to automate only to the point that you produce slightly less cash than you can launder and slightly fewer goods than you can ship. خلاف ذلك, you need to manually intervene as backlogs can generate terror or attract police.
Because ports and checkpoints can have confiscated or suspicious goods triggered it is best to only uses these for either automated legal goods produced with dirty money or for large manual shipments of packed goods.
Talk to the other gangs. Each one has a tone they prefer and it’s pretty easy to get and keep them loyal. It is way easier to recruit them than to fight them.
Note that packaged goods act just the same as their container. Full warehouses do not generate terror, they are also incredibly dense compared to unpacked goods, and they are safe to ship through the uncontrolled territory. While they work on shipping tasks, specific delivery tasks need unpacked goods. Coffee is much better than vegetables for packing.
A simple setup is five level-one opium farms to one level-one dock manned by a lieutenant. This needs the dock one throughput, slots, and storage upgrades, as well as the level one farm production boost. It’s just barely under 26 opium per day. The price of course can vary quite a bit but it’s probably more than a casino can manage on its own. The basic research for this is cheap and fast and makes a huge difference.
For higher-tier goods look for places you can take over rather than trying to research and build things yourself. Unless you have a capo or lieutenant who gifts you the tech it takes significant money and time to research key buildings.
In sandbox or survival mode there are events that offer you a free dryer or lab (or money). They say the next one you build is free, they neglect to mention that you can also build it without the necessary research. This can jump-start cocaine or cannabis in places that are missing the key building.
Meth production can be doubled with the precursor, which can be purchased from an area depot with chemical storage. It can also be auto-shipped but its better to ship to a nearby transport than the lab directly otherwise the depot also starts shipping back meth.
You will probably never get around to heroin, at least not for money.
If you avoid backlogs and do not have any overfull warehouses or production buildings with unpacked illegal goods then the first star of police will just reset without doing anything.
The demolition skills only say it returns some of the money. It actually returns 90% and returns it as clean money. Makes it worthwhile to capture some of the more expensive buildings even if you have no other use for them. It also lets you launder money at a high rate.
The burn skill is incredibly useful. It generates very little terror, a great deal less than capturing a building. Destroying buildings in this way also counts towards capture tasks.
The mayor’s loan favor is quite useful, at least the first time per mayor (they charge more each time). Not only does it launder a chunk of money when you pay it back it adds loyalty. Its a great way to earn clean money for that first bank.
Needs and fears
At first, it’s best to do only what the missions demand. The setup it creates isn’t horrible but you don’t really need most of it. Plan to end with just a warehouse and five opium farms near the docks. As noted under basic advice combined with some basic research this is reasonably effective all on its own.
Overall you will be asked to build five opium farms anyway, three near the first warehouse and two near the second. Just place the second warehouse so there is room to build two opium farms in the overlap.
After you have shipped the require packed goods, you can use the demolish skill to return most of the money for the transports, workshop, second warehouse, and vegetable farms. Just be sure to clean any valuables out first.
Both Vanessa and Tony have important skills. Tony has a burn which can save on a great deal of terror, while you will need someone with assassinate besides Miguel and Vanessa starts with it. They both hate low terror though so keep an eye on them or hold off on recruiting till you plan to use them. Also Tony makes a decent capo if you end up on the neither Cesar nor Miguel route.
When you are tasked to build a salsa club, stop and make sure you have a decent setup first. Maybe save up some capital first. You are about to hit the timed mission and the decision which affects what unlocks you can get. Saving with a decent position here sets you up for the unlocks. If you only followed just the missions to this point you will have a serious money shortage.
The three-story paths are based on if you complete the map with Cesar and Miguel, just Cesar, or let Miguel take over and then replace him. Miguel has his own missions if he stays in charge, but they do not unlock anything. After you finish you can keep playing and swap in a few more capos since each new capo is an unlock.
That sinking feeling
The main difficulty here is that your starting empire is a real mess. The first thing you need to do is get it cleaned up. If you jump right into the first task you can still manage but you will end up struggling. Just get some clean production chains up and running and shut down anything that is just draining money or raising terror. The DEA will be a problem in this regardless of terror levels.
I chose to not limit myself to dreams (though I’m not sure that choice matters) and did not trust the wrong person with the money later. This obtained all the unlocks in one go.
It would have gone much smoother if I had bothered to clean stuff up before starting, but I didn’t find it too difficult otherwise.
The skin you earn at the end is turned on from unlocks under the main menu. It’s off otherwise.
Survival
Surviving on the first capo is really hard. The delivery goals escalate too fast. It can be done but you need to really know what you are doing, there are guides specifically about this. Starting with a high-tier drug and relying on demolition for laundering can be critical.
على الجانب الآخر, if you fail one it’s not game over as you might have started to think. بدلاً من, terror goes nuts, the capo ends up dead, a new capo rises and on top of that the goals start over from the beginning. If you did decent with the first capo, the second capo should have an easy time winning.
هذا كل ما نشاركه اليوم من أجل هذا Cartel Tycoon مرشد. تم إنشاء هذا الدليل وكتابته في الأصل بواسطة Alidos. في حالة فشلنا في تحديث هذا الدليل, يمكنك العثور على آخر تحديث باتباع هذا وصلة.