Explanations & Rules of thumb about the tag-based counter system, covering exceptions and exotic units.
Preamble
Work in Progress:
ملحوظة: Most important aspects should be covered already, however it should be stated that:
Not Covered yet / To do:
- Resistances in various Stances
- Charged Attacks / Variing speed Attacks
- “Exotic” Units in detail (Own section)
- Most noteable “non-exotic” Units in detail (Own section)
- Outlaw Units (will be implemented in existing sections)
- Revolutionary Units (will be implemented in existing sections)
If you have any questions, suggestions, critics or found any mistakes, especially forgotten exceptions not mentioned above, please make liberal use of the comment section!
مقدمة
I think its quite easy being said that one of AoE III greatest features and biggest bane is its continously growing variety of more or less unique units. (~200 I think)
Especially with the last update of October making anti-intuitive units easier accessable – this guide is proposed to aid new as experienced players to easier get along without knowing every single unit.
Assuming you are not able to completely out-micro, out-number, or out-tech your enemy, which will be the vast majority of the time, you will have to bother about what type of unit is best against what other type.
In AoE III units are defined by tags and so are most of their strenghs and weaknesses.
العلامات are important, since most Units deal extra damage ل specific tagged units.
رجال القوس والنشاب و Skrimishers deal extra damage (1.25 ل 3 مرات) ل Heavy Infantry و (2.0 مرات) Light Cavalry على سبيل المثال.
From all unit tags مثل:
Infantry, Light Infantry, Heavy Infantry, Ranged infantry, Musket Infantry, Archaic Infantry, Cavalry, Heavy Cavalry, Siege Units, Artilery, Native Units, Mercinaries,… – I could continue this further but I think you agree that there are many of them.
Not all العلامات are equally important. في الحقيقة, you actually don’t ultimately have to bother too much with them, since there are some simple rules to easly see (by klicking on the Unit) what it is strong and what it is weak against.
مثال (1)
In the tool tipp below you can see primary stats like
Health, ضرر, Attackspeed, Movementspeed;
But also:
Resistance: Blue Bracket
ضرر & Damage Types: Red Brackets
يتراوح: Yellow Bracket
Multipliers: Rosa Brackets
This Musketeer for example got: Melee Resistance, Ranged Attack مع no multipliers,
Siege Attack (Only usable vs buildings) مع no multipliers و Melee Attack مع [3x VS Cavalry] و [2.25 VS Shock-Infantry] multipliers.
By the way: You don’t need to know the symbols – simple mouse-over will tell you the meaning.
While being self tagged as:
(You can get this window by mouse-over the portrait of the previous tooltip screen)
Here we can see it is:
–Infantry
–Ranged Infantry
–Heavy Infantry
What does it mean?
- With its Melee-Resistance هو - هي يجب perform well against all units that deal Melee-Damage.
- إنه Ranged Attack got no multipliers – so that is neither especially good or bad.
- إنه Melee-Attack however got 2 different multipliers: 3x Cavalry – meaning it will deal
3 times the damage to every unit tagged as Cavalry و 2.25 مرات the damage against as Shock Infantry tagged units.
So this is a unit that يجب do well against Cavalry و Shock Infantry in Melee – since it takes less Melee Damage and deals more to this type of units.
While on range it is more allround.
ملحوظة: Shock Infantry looks like Infantry but is technically not tagged as such, which fulfills the role of (mostly) Heavy Cavalry – and is usually also treated alike by other units -> Artillery الصفقات less damage ل Cavalry & Shock Infantry and so on. Shock Infantry is typical for Native American factions but in particular for the Aztec as they lack any type of classic Cavalry
Rules for easier identification of Tags & Unit-Types
Some Basic-Rules
- If it got a ranged attack – it is its primary attack.
- If it got a ranged attack it deals ranged damage with its ranged attack.
- If it got melee attack it deals melee damage with its melee attack
Some other Rules
- If it got a piky end (speers, bajonets, swords…) – It is Heavy Infantry أو Heavy Cavalry
- If it shoots arrows – it is Light Infantry أو Light Cavalry
- If it got a musket و mounted – It’s Light Cavalry
ملحوظة: The Rules above are not reverse applicable (there is some Heavy Infantry without piky ends) and can only be applied for units in their standard stance, Longbowmen for example use swords if forced or set to melee stance but are still Light Infantry
Furthermore regarding Infantry:
- If it is فقط fighting in Melee it is Heavy Infantry أو Shock Infantry and countered by Heavy Ranged Infantry but not only.
- If it got Melee Resistance it is Heavy Infantry
- If it got Ranged Resistance it is Light Infantry
For exceptions see the “Systematics of Units” القسم أدناه.
Basic Counter-System: صخر, Paper, Scissors
In AoE III we got a fairly complex counter-system, consisting of many different types of units countering other units, what makes it sometimes possibly counter even mixed armies with a single type of unit.
However there are some rules applicable most of the time:
Rough Counter-Rules:
- Infantry يقتل Cavalry (neglecting light infantry like Bowmen & light Cavalry)
- Cavalry يقتل Artillery
- Artillery يقتل Infantry (neglecting some exotic units)
A little bit less rough Counter-Rules:
- Light Infantry يقتل Light Cavalry & Heavy Infantry
- Heavy Infantry يقتل Heavy Cavalry & Heavy Infantry
- Light Cavalry يقتل Heavy Cavalry & Artillery
- Heavy Cavalry يقتل Light Infantry & Artillery
- Artillery يقتل Light Infanrty & Heavy Infantry
Systematics of Units
Infantry
- Exceptions(1) Urumi (فقط Infantry neither Light- or Heavy)
- Heavy Infantry
- Attack: Ranged and/or Melee
- Exceptions(1): Inquistor(Siege Damage on quasi Melee Attack)
- Amor: Only Melee
- Exceptions(5): Carolean(Ranged), Papal Guard(Ranged), Nizam-Fuslier(Siege), Yamabushi(Ranged), Desert Warrior(Switching)
ملحوظة: ال Carolean starts like a normal musketeer with Melee Amor and switches it only once and irrevesible to Ranged بعد age IV homecity card: “Svea Lifeguard” is sent.
- Exceptions(5): Carolean(Ranged), Papal Guard(Ranged), Nizam-Fuslier(Siege), Yamabushi(Ranged), Desert Warrior(Switching)
- Attack: Ranged and/or Melee
- Light Infantry
- Attack: Only Ranged
- Exceptions(2): Sudanese Dervish(Melee on range), Dhaomey Amazon(Melee on range)
- Amor: Only Ranged
- Exceptions(4): Arrow-Knight(Siege), Huraca(Siege), Darood(Siege), Pavisier(Switching)
- Attack: Only Ranged
- Shock Infantry
- Attack: Only Melee
Exceptions(1): Eagle-Runner Knight - Amor: Only Ranged
- Exceptions (0): لا أحد
- Attack: Only Melee
ملحوظة: Despite being here listed under “Infantry”, the tag Shock Infantry يكون mutually exclusive مع Infantry and in general far more similiar ل Cavalry
Cavalry
- Heavy Cavalry
- Attack: Only Melee
- Exceptions(1): Yojimbo
- Amor: Only Ranged
- Exceptions (2): Sennar Horseman, Lifidi-Knight
- Attack: Only Melee
- Light Cavalry
-
- Attack: Only Ranged
- Exceptions (1): Berber Camel Rider
- Amor: Majority Ranged
- Exceptions (7): Cavalry Archer, War Wagon, Bow Rider, Black Rider, Manchu, Berber Camel Rider, Comanche Horse Archer
- Attack: Only Ranged
So in total out of ~200 units there are only ~24 “weird” combinations of العلامات, Resistances و Attack Types
هذا كل ما نشاركه اليوم من أجل هذا Age of Empires III: الطبعة النهائية مرشد. تم إنشاء هذا الدليل وكتابته في الأصل بواسطة Tomalak. في حالة فشلنا في تحديث هذا الدليل, يمكنك العثور على آخر تحديث باتباع هذا وصلة.